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Help me organize my campaign world
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<blockquote data-quote="Woas" data-source="post: 3377907" data-attributes="member: 16317"><p>Tell me about it. I also have a wiki: (<a href="http://dualkingdoms.pbwiki.com/" target="_blank">http://dualkingdoms.pbwiki.com/</a>) for my little game too. I don't know how many times I have to remind my players to check out the wiki.. especially to check the map out so they understand what I'm talking about exactly and what they'll encounter if they do decide to go north or east or where-ever.</p><p></p><p>But for myself the wiki is nice and helps me keep basic stuff together that would normally go into a type of "homebrew campaign setting sourcebook". As for other game information I also have a three-ring bind with plenty of three-hole paper in it. A lot of my game isn't even made up. For example if you went to the link I had up there and did check out the map, you'd see some cities that were part of the map but in undescribed areas to the north. Following the First Rule of Dungencraft, I only create what I need. So those areas are complete wild cards purposely left un-defined. If and when the game needs to include one of those cities as the plot changes then they are available to be formed into exactly what the plot calls for. So my point is that you don't need to write out everything like you would find in a published campaign world.</p><p>I also use a three-hole binder with lots of loose-leaf paper. I take notes as DM what my players do, how they reacted to NPCs, what info they do know vs what is still secert... that way I keep out the garbage/clutter info that you might find in a published setting that is just extra words never used. The information I keep directly relates back to the game and makes it more uniform.</p></blockquote><p></p>
[QUOTE="Woas, post: 3377907, member: 16317"] Tell me about it. I also have a wiki: ([URL="http://dualkingdoms.pbwiki.com/"]http://dualkingdoms.pbwiki.com/[/URL]) for my little game too. I don't know how many times I have to remind my players to check out the wiki.. especially to check the map out so they understand what I'm talking about exactly and what they'll encounter if they do decide to go north or east or where-ever. But for myself the wiki is nice and helps me keep basic stuff together that would normally go into a type of "homebrew campaign setting sourcebook". As for other game information I also have a three-ring bind with plenty of three-hole paper in it. A lot of my game isn't even made up. For example if you went to the link I had up there and did check out the map, you'd see some cities that were part of the map but in undescribed areas to the north. Following the First Rule of Dungencraft, I only create what I need. So those areas are complete wild cards purposely left un-defined. If and when the game needs to include one of those cities as the plot changes then they are available to be formed into exactly what the plot calls for. So my point is that you don't need to write out everything like you would find in a published campaign world. I also use a three-hole binder with lots of loose-leaf paper. I take notes as DM what my players do, how they reacted to NPCs, what info they do know vs what is still secert... that way I keep out the garbage/clutter info that you might find in a published setting that is just extra words never used. The information I keep directly relates back to the game and makes it more uniform. [/QUOTE]
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