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Help me out a few skill checks in an encounter
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<blockquote data-quote="soggybag" data-source="post: 4923298" data-attributes="member: 15013"><p>I'm building an encounter. Imagine a path that travels through some rocky hills. The group is coming around a hill side from one direction while two goblins riding dogs are coming the other direction. </p><p></p><p>I was planning on first checking the perception as taking a 10 for the characters. Consider this a passive perception, Against DC 13. if successful the group gets a full round to prepare. </p><p></p><p>Otherwise, roll perception. On a success those characters gain a suprise round after the goblins round the corner. </p><p></p><p>The path is situated against a hill. One side slopes down and the other up. The hillside is rocky with loose scree. I was going to call this difficult terrain, that requires a climb roll DC 5. Missing the climb roll a character slides 5' down and is prone. </p><p></p><p>How does this sound. Give me suggestions. I feel my rules are a little patchwork and invented. </p><p></p><p>What about the passive perception check? Do you think this sounds like a reasonable way to play?</p></blockquote><p></p>
[QUOTE="soggybag, post: 4923298, member: 15013"] I'm building an encounter. Imagine a path that travels through some rocky hills. The group is coming around a hill side from one direction while two goblins riding dogs are coming the other direction. I was planning on first checking the perception as taking a 10 for the characters. Consider this a passive perception, Against DC 13. if successful the group gets a full round to prepare. Otherwise, roll perception. On a success those characters gain a suprise round after the goblins round the corner. The path is situated against a hill. One side slopes down and the other up. The hillside is rocky with loose scree. I was going to call this difficult terrain, that requires a climb roll DC 5. Missing the climb roll a character slides 5' down and is prone. How does this sound. Give me suggestions. I feel my rules are a little patchwork and invented. What about the passive perception check? Do you think this sounds like a reasonable way to play? [/QUOTE]
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Help me out a few skill checks in an encounter
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