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Help me out on character customization here please
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<blockquote data-quote="captainembewrath" data-source="post: 6180296" data-attributes="member: 6750009"><p>Alright. I was a D&D player from 2e through 3.5. I really didn't like what I saw with 4e so my group kept with 3.5 until we got to play Pathfinder, and we've really enjoyed that so far. Now I've read about D&D Next and the whole classes and subclasses thing (which to be honest I am NOT liking, at least not based on what I'm seeing so far), the fact that you only can get four feats, for which you have to give up a stat bonus; and the potential removal of skills. It seems like they're removing an awful lot of options for players to customize their characters in the name of simplifying everything down to a common denominator.</p><p></p><p>Now I like being able to build a character around a concept. Say I wanna make a character based off Madmartigan from the movie Willow. A character that's, while a bit of a scoundrel, is a great swordsman. Within the current rules I can make that character by spending skill points in things like a few of the Rogue skills, and then maybe taking a Fighter archetype and using my feats to specialize with a particular type of sword that fits for what I want to do. (Just using this as an example please bear with me)</p><p></p><p>How would D&D Next allow me to build this character? If there are no skills, and no feats or feat trees, just what would differentiate my swordsman from another player's fighter if they chose the same subclass? If we're getting the same abilities and we can both all do all the skills based on our stats what makes us different? Aside from role playing? Mechanically there doesn't seem to be much difference, and believe me I'm not someone who's a minmaxer. I've never been good at combos and have been teased at times because I don't always build the most optimized characters. I just want to understand where the customization comes in with D&D Next. So please help me to do so.</p></blockquote><p></p>
[QUOTE="captainembewrath, post: 6180296, member: 6750009"] Alright. I was a D&D player from 2e through 3.5. I really didn't like what I saw with 4e so my group kept with 3.5 until we got to play Pathfinder, and we've really enjoyed that so far. Now I've read about D&D Next and the whole classes and subclasses thing (which to be honest I am NOT liking, at least not based on what I'm seeing so far), the fact that you only can get four feats, for which you have to give up a stat bonus; and the potential removal of skills. It seems like they're removing an awful lot of options for players to customize their characters in the name of simplifying everything down to a common denominator. Now I like being able to build a character around a concept. Say I wanna make a character based off Madmartigan from the movie Willow. A character that's, while a bit of a scoundrel, is a great swordsman. Within the current rules I can make that character by spending skill points in things like a few of the Rogue skills, and then maybe taking a Fighter archetype and using my feats to specialize with a particular type of sword that fits for what I want to do. (Just using this as an example please bear with me) How would D&D Next allow me to build this character? If there are no skills, and no feats or feat trees, just what would differentiate my swordsman from another player's fighter if they chose the same subclass? If we're getting the same abilities and we can both all do all the skills based on our stats what makes us different? Aside from role playing? Mechanically there doesn't seem to be much difference, and believe me I'm not someone who's a minmaxer. I've never been good at combos and have been teased at times because I don't always build the most optimized characters. I just want to understand where the customization comes in with D&D Next. So please help me to do so. [/QUOTE]
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