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Help me out on character customization here please
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<blockquote data-quote="Ratskinner" data-source="post: 6180483" data-attributes="member: 6688937"><p>These things are always tricky, because we don't all share the same vision of a character that we saw on the screen for less than 2 hours. So the answer will depend on how you see the character....also, a <em>lot</em> of what made Madmartigan cool was his pesonality, and I don't think anybody has rules that will make up for that.</p><p></p><p>As of the 08/02 packet, I would say that obviously Fighter is the choice for primary class, and definitely the path of the Gladiator (for you). The scoundrel part is <em>mostly</em> roleplay to start off, and I could see using either the Soldier, Guide, Commoner, or maybe even Charlatan backgrounds to reflect this (There will likely be more options in the future).</p><p></p><p></p><p></p><p>As of the 08/02 packet, I would say that obviously Fighter is the choice for primary class, and definitely the path of the Gladiator (for you). The scoundrel part is <em>mostly</em> roleplay to start off, and I could see using either the Soldier, Guide, Commoner, or maybe even Charlatan backgrounds to reflect this (There will likely be many more options in the future). As you level up, you could squeeze in a few Rogue or maybe Ranger levels, if you wanted to emphasize the scoundrel part some more. For feats, I would think that Lucky, Mobile, Dual-Wielder, and Tough would all be appropriate.</p><p></p><p></p><p></p><p>Background, Race, ability score distribution, <u>role-playing</u>. I mean, honestly, Madmartigan is a fine fighter type, but does he really do anything that's so fantabulously unique that we need a special feat tree for it? I don't think so. Most of what makes him cool is his personality. I suppose you could have a "Wisecracking" feat or something, but I don't think it would feel satisfying in play.</p><p></p><p>Also, Feats are available in the Standard(?) game in Next. </p><p></p><p></p><p></p><p>Aside from role-playing? Ahh, the grognard in me balks, but also sympathizes. First, I would humbly suggest that since Ability scores are doing much more "skillsy" heavy lifting in 5e, that they matter a lot more. So, I would think that Madmartigan would have a higher Charisma than Wisdom, while another fighter might have that reversed. </p><p></p><p></p><p></p><p>I fully expect to see modules that will add much more mechanical customization back into the game, even if its just through the proliferation of subclasses. I could also envision a module adding in some kind of Background Expertise die. However....</p><p></p><p>I'm not sure that's such a good thing. I think a lot/most people have come to see the proliferation of fiddly bits as one of the problems with the WotC editions (especially with speed). Additionally, at some point, one has to wonder if the resolution(?) of such characters has much time to show itself in play in some important way. Generally, I think it doesn't, except perhaps in those cases where you have two similar characters, and suddenly those differences become much more important.</p><p></p><p>I would also point out that you seem to perceive of only one type of customization as being important, which is leading you to ask a rather impossible question. I mean "Aside from roleplaying, what differentiates two human fighters with the same subclass, race, background, and ability scores, if you have no feats?" is essentially asking "After removing/ignoring all the opportunities to differentiate two characters, what's left to differentiate them?"</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6180483, member: 6688937"] These things are always tricky, because we don't all share the same vision of a character that we saw on the screen for less than 2 hours. So the answer will depend on how you see the character....also, a [I]lot[/I] of what made Madmartigan cool was his pesonality, and I don't think anybody has rules that will make up for that. As of the 08/02 packet, I would say that obviously Fighter is the choice for primary class, and definitely the path of the Gladiator (for you). The scoundrel part is [I]mostly[/I] roleplay to start off, and I could see using either the Soldier, Guide, Commoner, or maybe even Charlatan backgrounds to reflect this (There will likely be more options in the future). As of the 08/02 packet, I would say that obviously Fighter is the choice for primary class, and definitely the path of the Gladiator (for you). The scoundrel part is [I]mostly[/I] roleplay to start off, and I could see using either the Soldier, Guide, Commoner, or maybe even Charlatan backgrounds to reflect this (There will likely be many more options in the future). As you level up, you could squeeze in a few Rogue or maybe Ranger levels, if you wanted to emphasize the scoundrel part some more. For feats, I would think that Lucky, Mobile, Dual-Wielder, and Tough would all be appropriate. Background, Race, ability score distribution, [U]role-playing[/U]. I mean, honestly, Madmartigan is a fine fighter type, but does he really do anything that's so fantabulously unique that we need a special feat tree for it? I don't think so. Most of what makes him cool is his personality. I suppose you could have a "Wisecracking" feat or something, but I don't think it would feel satisfying in play. Also, Feats are available in the Standard(?) game in Next. Aside from role-playing? Ahh, the grognard in me balks, but also sympathizes. First, I would humbly suggest that since Ability scores are doing much more "skillsy" heavy lifting in 5e, that they matter a lot more. So, I would think that Madmartigan would have a higher Charisma than Wisdom, while another fighter might have that reversed. I fully expect to see modules that will add much more mechanical customization back into the game, even if its just through the proliferation of subclasses. I could also envision a module adding in some kind of Background Expertise die. However.... I'm not sure that's such a good thing. I think a lot/most people have come to see the proliferation of fiddly bits as one of the problems with the WotC editions (especially with speed). Additionally, at some point, one has to wonder if the resolution(?) of such characters has much time to show itself in play in some important way. Generally, I think it doesn't, except perhaps in those cases where you have two similar characters, and suddenly those differences become much more important. I would also point out that you seem to perceive of only one type of customization as being important, which is leading you to ask a rather impossible question. I mean "Aside from roleplaying, what differentiates two human fighters with the same subclass, race, background, and ability scores, if you have no feats?" is essentially asking "After removing/ignoring all the opportunities to differentiate two characters, what's left to differentiate them?" [/QUOTE]
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