Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me out. PoL. Why don't small towns get overrun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="small pumpkin man" data-source="post: 4145586" data-attributes="member: 57910"><p>For "hardcore" PoL, one would assume most decent sized villages have at least a motte and baily(or cultural equivelent), and adults of the appropriate gender would be trained (if very poorly) for combat.</p><p></p><p>Smaller places would generally only get by if nobody really knew they were there, or there was just an old poor hag, who probably doesn't have anything anyone wants (And intelligent monsters stay away from in case she's a Hag anyway). Or they could be "paying off" the evil, like the villagers at the start of Seven Samurai, or that warren in Watership Down. Or they could be in a geologically secure place.</p><p></p><p>Thing is, I look at this like Jack of Tales' other thread about Simulationism and PoL, about how "villages all need to be near a river and need bunch of other stuff", and I just feel like saying "pick up a history book sometime". Yes there are horrible things out there, but there's the NPCs do actually have acces to some magic, and the occasional hero too, I don't see it as being fundimentally dissimilar to the Dark ages, or any time/area period known as the "Warring states" period.</p><p></p><p></p><p>But it should be remembered that this isn't the only type of PoL there is, it could be like Eberron where you've got Powerful Citystates, but lots of ruins and battlefields other places between them where nobody goes because it's incredibly dangerous, or like Midnight, where you often play the "monsters from the forest or the mountains" to the Orc's Empire, it could be like Darksun where the enviroment plays a large part of the "PoLness", it could be like Conan, where there it's not necessarily any real civilization at all for large parts of the world, but there aren't actually that many monsters around. (although there's quite a few), What PoL means is that there is a good reason for opponents to be accessable, and conversly that there isn't a force you can reasonably turn to when problems come up (expect from the PCs), that can mean a lot of different things.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4145586, member: 57910"] For "hardcore" PoL, one would assume most decent sized villages have at least a motte and baily(or cultural equivelent), and adults of the appropriate gender would be trained (if very poorly) for combat. Smaller places would generally only get by if nobody really knew they were there, or there was just an old poor hag, who probably doesn't have anything anyone wants (And intelligent monsters stay away from in case she's a Hag anyway). Or they could be "paying off" the evil, like the villagers at the start of Seven Samurai, or that warren in Watership Down. Or they could be in a geologically secure place. Thing is, I look at this like Jack of Tales' other thread about Simulationism and PoL, about how "villages all need to be near a river and need bunch of other stuff", and I just feel like saying "pick up a history book sometime". Yes there are horrible things out there, but there's the NPCs do actually have acces to some magic, and the occasional hero too, I don't see it as being fundimentally dissimilar to the Dark ages, or any time/area period known as the "Warring states" period. But it should be remembered that this isn't the only type of PoL there is, it could be like Eberron where you've got Powerful Citystates, but lots of ruins and battlefields other places between them where nobody goes because it's incredibly dangerous, or like Midnight, where you often play the "monsters from the forest or the mountains" to the Orc's Empire, it could be like Darksun where the enviroment plays a large part of the "PoLness", it could be like Conan, where there it's not necessarily any real civilization at all for large parts of the world, but there aren't actually that many monsters around. (although there's quite a few), What PoL means is that there is a good reason for opponents to be accessable, and conversly that there isn't a force you can reasonably turn to when problems come up (expect from the PCs), that can mean a lot of different things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me out. PoL. Why don't small towns get overrun?
Top