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Help me out. PoL. Why don't small towns get overrun?
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<blockquote data-quote="Patlin" data-source="post: 4145687" data-attributes="member: 17264"><p>In one of my play by post 3.5 games a couple of years ago, I put in a small community living in the woods near a bunch of monsters. They were only about 5 families living there, and they sure as heck did have walls, and were aware that the world around them is a dangerous place. While I wrote that well before hearing of 4e's "points of light" idea, it would fit fine with a PoL setting.</p><p></p><p>I think the key idea is that sometimes these tiny outposts of civilization <em>do</em> get overrun. People in cities probably think you'd have to be crazy to live out in the country... but hey, I've known New Yorkers who think that about the world today, and we don't even have marauding gnolls in most parts of the rural united states. I also know country folk who think you'd have to be crazy to live in a city.</p><p></p><p>Just because some small villages get obliterated every year doesn't mean they all do. If having a particular village exist suits your plot, though, you can still drop it in. Unless they're complete idiots, they'll have a militia, a wall, or other means of defense, but sometimes they <em>are</em> complete idiots.</p><p></p><p>I seem to remember my first 3.0 character finding a completely udefended village and berating their leadership about having fought an ettin only a mile away, and suggesting they put up a wall and get some Ballista set up. He had a low charisma, and berating is hardly ever an effective persuasive tool, so they ignored him. The local monsters proved his point for him shortly thereafter.</p><p></p><p>The more that changes, the more that remains the same.</p></blockquote><p></p>
[QUOTE="Patlin, post: 4145687, member: 17264"] In one of my play by post 3.5 games a couple of years ago, I put in a small community living in the woods near a bunch of monsters. They were only about 5 families living there, and they sure as heck did have walls, and were aware that the world around them is a dangerous place. While I wrote that well before hearing of 4e's "points of light" idea, it would fit fine with a PoL setting. I think the key idea is that sometimes these tiny outposts of civilization [i]do[/i] get overrun. People in cities probably think you'd have to be crazy to live out in the country... but hey, I've known New Yorkers who think that about the world today, and we don't even have marauding gnolls in most parts of the rural united states. I also know country folk who think you'd have to be crazy to live in a city. Just because some small villages get obliterated every year doesn't mean they all do. If having a particular village exist suits your plot, though, you can still drop it in. Unless they're complete idiots, they'll have a militia, a wall, or other means of defense, but sometimes they [i]are[/i] complete idiots. I seem to remember my first 3.0 character finding a completely udefended village and berating their leadership about having fought an ettin only a mile away, and suggesting they put up a wall and get some Ballista set up. He had a low charisma, and berating is hardly ever an effective persuasive tool, so they ignored him. The local monsters proved his point for him shortly thereafter. The more that changes, the more that remains the same. [/QUOTE]
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Help me out. PoL. Why don't small towns get overrun?
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