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Help me out. PoL. Why don't small towns get overrun?
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<blockquote data-quote="Zinovia" data-source="post: 4146345" data-attributes="member: 57373"><p>Just get 25 villagers together for a raid on the big monster. Sure, they'll probably wipe a few times working out the strategy, but eventually they'll kill it, spend their DKP on the phat lewtz it dropped, and post a screenshot on their guild website. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I don't see a problem with points of light being a believable setting. I agree with what others have said here; much of human history (and prehistory) can be considered to be PoL. Communities were often fairly isolated, but would band together to defend themselves if they could. Most of the time it worked, but sometimes a marauding band would show up and demand tribute, or even attack your village outright. </p><p></p><p>What do monsters want? Food mostly. Even intelligent ones like orcs. Finding food has always been the primary occupation of pretty much all animals including humans. Nowadays most of us just go about it in a more roundabout way. </p><p></p><p>The ecology of a given area can support only so many large predators. By their nature they have to range widely and have extensive territories. They may travel, following their prey. More intelligent creatures would likely be hunter-gatherers, or even engage in limited agriculture. Perhaps the orcs raid the villages whenever they need more slaves to work the fields for them, as well as material goods they don't feel like manufacturing for themselves. But why kill the villagers altogether? Then there would be no fine goods to plunder, no new slaves to grow food for them, and they might become desperate enough to fight back. </p><p></p><p>That outpost of dwarven miners who set up a small town near a rich gold vein may indeed be weak enough to be taken out by any number of creatures. They knew there would be some danger in settling there, but the rewards were worth the risk. The palisade they built around their town has been enough to keep back most problems, and the guard wolves trained by an enterprising animal handler do a great job in patrolling the area. Sure, that dragon gave them a bit of trouble, but they were able to buy it off with some gold ingots and a couple of tender rams. </p><p></p><p>I think that PoL works better for a D&D setting then the more typical late medieval European style campaign. There's more scope for young adventurers, and less hand-waving about why the King's army doesn't just wipe out the bands of marauding goblins once and for all rather than leaving it up to these unknown adventurers.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4146345, member: 57373"] Just get 25 villagers together for a raid on the big monster. Sure, they'll probably wipe a few times working out the strategy, but eventually they'll kill it, spend their DKP on the phat lewtz it dropped, and post a screenshot on their guild website. ;) I don't see a problem with points of light being a believable setting. I agree with what others have said here; much of human history (and prehistory) can be considered to be PoL. Communities were often fairly isolated, but would band together to defend themselves if they could. Most of the time it worked, but sometimes a marauding band would show up and demand tribute, or even attack your village outright. What do monsters want? Food mostly. Even intelligent ones like orcs. Finding food has always been the primary occupation of pretty much all animals including humans. Nowadays most of us just go about it in a more roundabout way. The ecology of a given area can support only so many large predators. By their nature they have to range widely and have extensive territories. They may travel, following their prey. More intelligent creatures would likely be hunter-gatherers, or even engage in limited agriculture. Perhaps the orcs raid the villages whenever they need more slaves to work the fields for them, as well as material goods they don't feel like manufacturing for themselves. But why kill the villagers altogether? Then there would be no fine goods to plunder, no new slaves to grow food for them, and they might become desperate enough to fight back. That outpost of dwarven miners who set up a small town near a rich gold vein may indeed be weak enough to be taken out by any number of creatures. They knew there would be some danger in settling there, but the rewards were worth the risk. The palisade they built around their town has been enough to keep back most problems, and the guard wolves trained by an enterprising animal handler do a great job in patrolling the area. Sure, that dragon gave them a bit of trouble, but they were able to buy it off with some gold ingots and a couple of tender rams. I think that PoL works better for a D&D setting then the more typical late medieval European style campaign. There's more scope for young adventurers, and less hand-waving about why the King's army doesn't just wipe out the bands of marauding goblins once and for all rather than leaving it up to these unknown adventurers. [/QUOTE]
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Help me out. PoL. Why don't small towns get overrun?
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