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*Pathfinder & Starfinder
Help me out. PoL. Why don't small towns get overrun?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 4149070" data-attributes="member: 39593"><p>There are several ways to do PoL, both low and high threat. But the use of Light tends I think to make people gloss over the core idea. It's a setting that actively works to prevent or destroy civilization, all civilization. The Points in question can be Light or Dark they can be from any race with any characteristics the DM chooses and still be the POL referred to. Good or Evil the vast majority of the setting is a howling monster haunted wilderness that actively threatens any attempt at making civilization work over the long term. Things are as hard on the hobgoblin city or town as the human one. </p><p></p><p>You could encounter a settlement of nearly ANY humanoid and they will be similarly beset. On the other hand the barbarians who are one of the sources of threat can be ANY humanoid just as easily. It's not about good humanoid vs. bad humanoid, it's about civilization under siege by a brutal and uncaring world full of barbarians and threats far worse.</p><p></p><p>The sleepy Shire village doesn't exist in a PoL setting, except as a good dream. The humanoids in question will have to band together in order to survive the high threat environment. No lone farmsteads, that's suicide, instead you have small farming villages with homes all clustered together inside a fortification of some sort. Maybe they're nestled against a cliff, or have a palisade. I'd suggest looking to early American settlements as models. </p><p></p><p>There were walls and blockhouses, and the fields outside were essentially abandoned at night for the safety of the walls. Unlike America there won't be lone farmsteads because there are much more dangerous forms of wildlife out there for whom a stout cabin is not a deterent. While the majority of any settlement should be 1st lvl NPCs (minions in 4e?) the leadership should be classed NPCs of somewhat higher level. Because without <em>some</em>support the settlement won't survive very long.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 4149070, member: 39593"] There are several ways to do PoL, both low and high threat. But the use of Light tends I think to make people gloss over the core idea. It's a setting that actively works to prevent or destroy civilization, all civilization. The Points in question can be Light or Dark they can be from any race with any characteristics the DM chooses and still be the POL referred to. Good or Evil the vast majority of the setting is a howling monster haunted wilderness that actively threatens any attempt at making civilization work over the long term. Things are as hard on the hobgoblin city or town as the human one. You could encounter a settlement of nearly ANY humanoid and they will be similarly beset. On the other hand the barbarians who are one of the sources of threat can be ANY humanoid just as easily. It's not about good humanoid vs. bad humanoid, it's about civilization under siege by a brutal and uncaring world full of barbarians and threats far worse. The sleepy Shire village doesn't exist in a PoL setting, except as a good dream. The humanoids in question will have to band together in order to survive the high threat environment. No lone farmsteads, that's suicide, instead you have small farming villages with homes all clustered together inside a fortification of some sort. Maybe they're nestled against a cliff, or have a palisade. I'd suggest looking to early American settlements as models. There were walls and blockhouses, and the fields outside were essentially abandoned at night for the safety of the walls. Unlike America there won't be lone farmsteads because there are much more dangerous forms of wildlife out there for whom a stout cabin is not a deterent. While the majority of any settlement should be 1st lvl NPCs (minions in 4e?) the leadership should be classed NPCs of somewhat higher level. Because without [I]some[/I]support the settlement won't survive very long. [/QUOTE]
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Help me out. PoL. Why don't small towns get overrun?
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