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Help me out. PoL. Why don't small towns get overrun?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4150426" data-attributes="member: 3146"><p>That was the way I was initially positing it--as an adventure seed.</p><p></p><p>In a PoL scenario, it doesn't seem entirely unlikely that you could have villages whose only connection with the ruling king are the tax collectors who arrive once every 1d6 years to collect taxes and accept the townsfolks' oath. The king doesn't do anything to protect them from the dangers of travel--in fact the king's authority only reaches as far as the point of his soldiers' swords (which happen to be traveling with the tax collector). Maybe next time they show up some heroes will tell the tax collector where he can shove his threats and then the kingdom will shrink a little bit more. Or maybe, there won't be a next time. The tax collector didn't come this year and the patrols that used to come by twice a year with the circuit judge never showed up. Maybe the king and his citadel were destroyed by invading orcs.</p><p></p><p>Or maybe the kingdom is expanding. The basic scenario is still points of light, but in this setting, the points of light are being woven into civilization--what's left to be seen is whether the new king will succeed and whether he will create a civilization that is a beacon of light or a pool of darkness. In that kind of a scenario, the tax collector arrives for the first time in two generations along with a garrison. The king is pushing back the frontier. He is going to be a king like his great grandfather. The role of the PCs in the campaign for at least a couple adventures will be to either help or hinder that goal.</p><p></p><p>Like I said in the previous post, PoL is a stage of a setting not a setting. And the setting doesn't remain static. Sooner or later, the lights will either grow or go out.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4150426, member: 3146"] That was the way I was initially positing it--as an adventure seed. In a PoL scenario, it doesn't seem entirely unlikely that you could have villages whose only connection with the ruling king are the tax collectors who arrive once every 1d6 years to collect taxes and accept the townsfolks' oath. The king doesn't do anything to protect them from the dangers of travel--in fact the king's authority only reaches as far as the point of his soldiers' swords (which happen to be traveling with the tax collector). Maybe next time they show up some heroes will tell the tax collector where he can shove his threats and then the kingdom will shrink a little bit more. Or maybe, there won't be a next time. The tax collector didn't come this year and the patrols that used to come by twice a year with the circuit judge never showed up. Maybe the king and his citadel were destroyed by invading orcs. Or maybe the kingdom is expanding. The basic scenario is still points of light, but in this setting, the points of light are being woven into civilization--what's left to be seen is whether the new king will succeed and whether he will create a civilization that is a beacon of light or a pool of darkness. In that kind of a scenario, the tax collector arrives for the first time in two generations along with a garrison. The king is pushing back the frontier. He is going to be a king like his great grandfather. The role of the PCs in the campaign for at least a couple adventures will be to either help or hinder that goal. Like I said in the previous post, PoL is a stage of a setting not a setting. And the setting doesn't remain static. Sooner or later, the lights will either grow or go out. [/QUOTE]
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Help me out. PoL. Why don't small towns get overrun?
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