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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help me out with some 4e Magitech!
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<blockquote data-quote="greyscale1" data-source="post: 4243473" data-attributes="member: 65303"><p>Okay, so I'm going to be running a campaign in 4e with a real classic high fantasy feel to it. However, the main 'evil empire' in the campaign, is a user of magi technology of a sort (though in a relatively subtle way, though they rule the continent, only their capitol [which most people they rule over will never see] has overt magitech things like ahem, lightning rails).</p><p></p><p>However, the PCs will eventually start running into these 'Desonnens' wielding powerful magitech arms and armor. I want this tech to confuse amaze and astound the characters (who are really country bumpkins by comparison).</p><p></p><p>I wont get really into it much more than that, suffice it to say that one of their first BBEGs will surprise them with some power armor (think more subtle Warhammer 40k space marines - helmet).</p><p></p><p>Heres one little example which the players will run into relatively early on tough imperial infantry.</p><p></p><p>Desonnen Bolt Driver</p><p></p><p>Fires specially prepared mithril bolts, Exotic(or 4e equivalent)</p><p>2d10+dex damage</p><p>at-will: damage done is radiant damage and attacks reflex instead of AC</p><p>Load minor</p><p></p><p>If used with normal bolts the Bolt Driver only does 1d10 damage. Rolls under 10 the bolt breaks when exiting the Driver, requiring a minor action to remove. Rolls under 5 cause the Driver to catch on radiant fire and quickly go out causing 1d10 radiant damage to the user. On a roll of 1 the Driver breaks permanently (along with the 1d10 damage). These effects are only if the user is untrained and using improper bolts.</p><p></p><p></p><p>Well, thats just one of the items.</p><p></p><p>All of them have a strong radiant energy theme, but really. Sky is the limit.</p><p></p><p>So enworld! BE MY MUUUUSE!</p></blockquote><p></p>
[QUOTE="greyscale1, post: 4243473, member: 65303"] Okay, so I'm going to be running a campaign in 4e with a real classic high fantasy feel to it. However, the main 'evil empire' in the campaign, is a user of magi technology of a sort (though in a relatively subtle way, though they rule the continent, only their capitol [which most people they rule over will never see] has overt magitech things like ahem, lightning rails). However, the PCs will eventually start running into these 'Desonnens' wielding powerful magitech arms and armor. I want this tech to confuse amaze and astound the characters (who are really country bumpkins by comparison). I wont get really into it much more than that, suffice it to say that one of their first BBEGs will surprise them with some power armor (think more subtle Warhammer 40k space marines - helmet). Heres one little example which the players will run into relatively early on tough imperial infantry. Desonnen Bolt Driver Fires specially prepared mithril bolts, Exotic(or 4e equivalent) 2d10+dex damage at-will: damage done is radiant damage and attacks reflex instead of AC Load minor If used with normal bolts the Bolt Driver only does 1d10 damage. Rolls under 10 the bolt breaks when exiting the Driver, requiring a minor action to remove. Rolls under 5 cause the Driver to catch on radiant fire and quickly go out causing 1d10 radiant damage to the user. On a roll of 1 the Driver breaks permanently (along with the 1d10 damage). These effects are only if the user is untrained and using improper bolts. Well, thats just one of the items. All of them have a strong radiant energy theme, but really. Sky is the limit. So enworld! BE MY MUUUUSE! [/QUOTE]
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Help me out with some 4e Magitech!
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