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Help me pick a feat
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<blockquote data-quote="DreadPollock" data-source="post: 1243924" data-attributes="member: 14278"><p>I am playing a newly leveled 12th level Human Monk. My feats, including my monk feats are:</p><p></p><p>Strong Soul: Will & Fortitude saves are at +1. Saves vs. Level Drains & Death Effects are at +1</p><p>Foe Hunter: Orcs- Attacks vs. Orcs are +1 Hit/Damage (under 30 ft). Weapons used vs. Orcs have double threat range</p><p>Improved Unarmed Strike</p><p>Stunning Fist</p><p>Deflect Arrows</p><p>Weapon Finesse</p><p>Blind Fight</p><p>Improved Trip</p><p>Improved Grapple</p><p></p><p>So I picked up “The Ultimate Warrior,” a new D&D book full of feats, prestige classes, and rules. I feel a little like a kid in a candy store. I was recently thinking that there weren’t enough feats for monks, and then this book came out. Now that I’m at 12th level, I get a new feat <em>and </em> stat bonus. There are plenty of feats in the book I’m eligible for, but some only if I apply the stat bonus to one stat or another. Maybe you guys can help me decide. Here’s the rundown:</p><p></p><p>Earth’s Embrace: I can crush a pinned opponent, doing extra damage each round.</p><p></p><p>Freezing the lifeblood: Instead of stunning, I can do no damage and paralyze an opponent for 1d4+1 rounds. Being paralyzed is much worse than being stunned.</p><p></p><p>Kiai Shout: Basically freaks out all my enemies within 30’ for 1d6 rounds. They get a Will save.</p><p></p><p>Weakening Touch: I spend a stunning fist to do no damage, but reduce their strength by 6 for 1 minute.</p><p></p><p>Or else I could also take Combat Reflexes, which will give me 5 attacks of opportunity per round. There are also a few other feats that just allow me to do more damage under certain circumstances, but I think I’ll leave that task to the fighter and ranger in the group.</p><p></p><p>Can you help me out?</p></blockquote><p></p>
[QUOTE="DreadPollock, post: 1243924, member: 14278"] I am playing a newly leveled 12th level Human Monk. My feats, including my monk feats are: Strong Soul: Will & Fortitude saves are at +1. Saves vs. Level Drains & Death Effects are at +1 Foe Hunter: Orcs- Attacks vs. Orcs are +1 Hit/Damage (under 30 ft). Weapons used vs. Orcs have double threat range Improved Unarmed Strike Stunning Fist Deflect Arrows Weapon Finesse Blind Fight Improved Trip Improved Grapple So I picked up “The Ultimate Warrior,” a new D&D book full of feats, prestige classes, and rules. I feel a little like a kid in a candy store. I was recently thinking that there weren’t enough feats for monks, and then this book came out. Now that I’m at 12th level, I get a new feat [I]and [/I] stat bonus. There are plenty of feats in the book I’m eligible for, but some only if I apply the stat bonus to one stat or another. Maybe you guys can help me decide. Here’s the rundown: Earth’s Embrace: I can crush a pinned opponent, doing extra damage each round. Freezing the lifeblood: Instead of stunning, I can do no damage and paralyze an opponent for 1d4+1 rounds. Being paralyzed is much worse than being stunned. Kiai Shout: Basically freaks out all my enemies within 30’ for 1d6 rounds. They get a Will save. Weakening Touch: I spend a stunning fist to do no damage, but reduce their strength by 6 for 1 minute. Or else I could also take Combat Reflexes, which will give me 5 attacks of opportunity per round. There are also a few other feats that just allow me to do more damage under certain circumstances, but I think I’ll leave that task to the fighter and ranger in the group. Can you help me out? [/QUOTE]
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