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<blockquote data-quote="jbear" data-source="post: 5961804" data-attributes="member: 75065"><p>My experience: </p><p></p><p>Roll20: Simple, hassle free to connect, from what I can see you only track HPs as a player so you have to keep your sheet handy at home. I haven't tried this from DM perspective so I can't comment.</p><p></p><p>Maptool: Brilliant for making fantastic maps, takes some mastery to sort out connection issues but if you read through the guide provided you should be able to work this out. </p><p>Once you get the nuts and bolts its pretty fantastic. What I don't like is that you have to create a token and use that as a kind of campaign manager or use an alternate campaign manager site eg. here or obsidian portal</p><p></p><p>Fantasy Grounds II: beautiful VTT, the 3d dice add something special. Great for maintaining a campaign log and showing images to players like NPC images or images of items. (another element lacking from Maptools). The mapmaking features are very basic, it's best to import maps but if you are running something like 4e the rules are built in which is fantastic. It supports heaps of other systems though I haven't tried them via FGII so I can't comment. It also takes some mastery to learn how to run everything. You'll have to pay a one time cost to purchase the program, and so will each of your players (slightly less). Connection issues always seemed fairly easy to sort out and as with Maptools it's usually issues with having ports open.</p><p></p><p>If you don't have much time to invest in mastering the VTT I'd say Roll20</p><p>If you do have time, but no money, then Maptools.</p><p>If you have both time and money then try Fantasy Grounds II</p></blockquote><p></p>
[QUOTE="jbear, post: 5961804, member: 75065"] My experience: Roll20: Simple, hassle free to connect, from what I can see you only track HPs as a player so you have to keep your sheet handy at home. I haven't tried this from DM perspective so I can't comment. Maptool: Brilliant for making fantastic maps, takes some mastery to sort out connection issues but if you read through the guide provided you should be able to work this out. Once you get the nuts and bolts its pretty fantastic. What I don't like is that you have to create a token and use that as a kind of campaign manager or use an alternate campaign manager site eg. here or obsidian portal Fantasy Grounds II: beautiful VTT, the 3d dice add something special. Great for maintaining a campaign log and showing images to players like NPC images or images of items. (another element lacking from Maptools). The mapmaking features are very basic, it's best to import maps but if you are running something like 4e the rules are built in which is fantastic. It supports heaps of other systems though I haven't tried them via FGII so I can't comment. It also takes some mastery to learn how to run everything. You'll have to pay a one time cost to purchase the program, and so will each of your players (slightly less). Connection issues always seemed fairly easy to sort out and as with Maptools it's usually issues with having ports open. If you don't have much time to invest in mastering the VTT I'd say Roll20 If you do have time, but no money, then Maptools. If you have both time and money then try Fantasy Grounds II [/QUOTE]
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