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General Tabletop Discussion
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Help me pick my sorcerer/archmage's 18th level feat/spell
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2320735" data-attributes="member: 23094"><p>Think about it like this.</p><p></p><p>As a sorceror, your biggest limit is on spells known by level. No matter how hard you try, you'll never get another 6th-level spell, for instance.</p><p></p><p>However, let's say you've got a pretty good 3rd-level Fear-causing spell.</p><p></p><p>Now, if you want to be able to toss around Fear effects, and still have their saving throws be meaningful, you have two choices:</p><p></p><p>1. Learn a new 6th-level spell</p><p>2. Take your effective, 3rd-level spell, and make it a 6th-level spell</p><p></p><p>Heighten Spell let's you do option 2. Option 1 also works, but then you're spending your most limited resource on something you can sorta do anyway.</p><p></p><p>The other issue is that, if you run out of 3rd-level slots, you can use your 4th-level slots to still cast Fireball. This is a major benefit to spontaneous casters. Apart from the flexibility, however, there's no real benefit to doing so; Fireball is still a 3rd-level spell as far as anything important matters. This is something you will probably end up doing, however.</p><p></p><p>With Heighten, though, you spend a little bit extra time (a full-round, rather than standard, action), you spend the higher-level slot that you were going to spend anyway, *and* you get some measureable benefit out it: higher save DCs, penetrates lesser globes of invulnerability, etc.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2320735, member: 23094"] Think about it like this. As a sorceror, your biggest limit is on spells known by level. No matter how hard you try, you'll never get another 6th-level spell, for instance. However, let's say you've got a pretty good 3rd-level Fear-causing spell. Now, if you want to be able to toss around Fear effects, and still have their saving throws be meaningful, you have two choices: 1. Learn a new 6th-level spell 2. Take your effective, 3rd-level spell, and make it a 6th-level spell Heighten Spell let's you do option 2. Option 1 also works, but then you're spending your most limited resource on something you can sorta do anyway. The other issue is that, if you run out of 3rd-level slots, you can use your 4th-level slots to still cast Fireball. This is a major benefit to spontaneous casters. Apart from the flexibility, however, there's no real benefit to doing so; Fireball is still a 3rd-level spell as far as anything important matters. This is something you will probably end up doing, however. With Heighten, though, you spend a little bit extra time (a full-round, rather than standard, action), you spend the higher-level slot that you were going to spend anyway, *and* you get some measureable benefit out it: higher save DCs, penetrates lesser globes of invulnerability, etc. [/QUOTE]
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Help me pick my sorcerer/archmage's 18th level feat/spell
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