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General Tabletop Discussion
*Pathfinder & Starfinder
Help me pick my sorcerer/archmage's 18th level feat/spell
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<blockquote data-quote="Thanee" data-source="post: 2320774" data-attributes="member: 478"><p>All the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>What Patryn said. Heighten Spell increases (heightens? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) your options!</p><p></p><p>Got <em>Grease</em>, or <em>Glitterdust</em>, or <em>Slow</em>? Heighten them (just some decent examples) and you have a perfectly viable high-level spell, as opposed to a spell you will never use, since everyone makes the easy save!</p><p></p><p><em>Shadow Conjuration/Evocation</em> is cool with Heighten, since the save is often very important.</p><p></p><p><em>Finger of Death</em> with a +10% higher chance of success? Sounds good to me!</p><p></p><p><em>Hold Monster</em> with up to +20% higher chance of success!</p><p></p><p><em>Command Undead</em> suddenly turns from a spell, which only works against mindless undead, into a decent weapon against higher level undead.</p><p></p><p>And so on.</p><p></p><p>Sure, you can't just throw around your 9th level slots like crazy, but you can almost always afford some increase, and a large increase for the lower level spells.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2320774, member: 478"] All the time. :D What Patryn said. Heighten Spell increases (heightens? ;)) your options! Got [i]Grease[/i], or [i]Glitterdust[/i], or [i]Slow[/i]? Heighten them (just some decent examples) and you have a perfectly viable high-level spell, as opposed to a spell you will never use, since everyone makes the easy save! [i]Shadow Conjuration/Evocation[/i] is cool with Heighten, since the save is often very important. [i]Finger of Death[/i] with a +10% higher chance of success? Sounds good to me! [i]Hold Monster[/i] with up to +20% higher chance of success! [i]Command Undead[/i] suddenly turns from a spell, which only works against mindless undead, into a decent weapon against higher level undead. And so on. Sure, you can't just throw around your 9th level slots like crazy, but you can almost always afford some increase, and a large increase for the lower level spells. Bye Thanee [/QUOTE]
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Community
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Help me pick my sorcerer/archmage's 18th level feat/spell
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