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Help me pimp my Brawling Fighter
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<blockquote data-quote="jbear" data-source="post: 5514855" data-attributes="member: 75065"><p>My Brawler Fighter would swap out Dual Strike for Cleave.</p><p></p><p>Then take Deft Hurler Feat. You can now draw a Javelin (minor) and Cleave; forgo Cleave extra dmg and hurl your Javelin at a second target anywhere within 10 of you and this attack doesn't provoke Opp. Attacks. Plus it's a ranged basic attack, that enemy, that could be quite far away and hence in great difficulty to get to you, is marked as well. Plus Cleave adds STR mod to dmg, as does the ranged basic attack. It's Dual Strike on steroids!</p><p></p><p>With QuickDraw this becomes even more effective. You can now draw the Javelin as part of the Cleave. If the Javelin is magical and returns to your hand you can stow it as a minor action leaving your grappling hand free to defend or grab again in the blink of an eye. Plus a nice boost to initiative.</p><p></p><p>Something well worth chewing on.</p><p></p><p>As a second defender and hence not needing to be quite so sticky as the Brawler linked above this ability to double mark two enemies widely spread on the battle field is a pretty neat option.</p><p></p><p>My Brawler was a Mul, originally Yuka from Dark Sun Encounters series that my DM allowed me to retune. He was hitting us really hard and only 4 in our group so I opted heavily for survival powers. But Cleave + Deft Hurler made having a hand free so much cooler. "I keep this hand free to deflect swords, grab punks, or chuck the axes tucked into my belt!" Here's a look at the build, it may give you some ideas, it may not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> NB: just added the inherent bonus and didn't want to deal with Magic items (besides they were very scarce anyway and no way were you able to pick and choose what you wanted, so I don't know how this compares defensively. But funwise/effectivewise I think it's right up there!</p><p></p><p>Yuka, level 11</p><p>Mul, Fighter, Pit Fighter</p><p>Fighter: Combat Superiority</p><p>Fighter Talents: Brawler Style</p><p>Born of Two Races: Born of Two Races (Dwarf)</p><p>Background: Brother in Battle (Brother in Battle Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 19, Dex 15, Int 9, Wis 14, Cha 11.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10.</p><p></p><p></p><p>AC: 25 Fort: 24 Reflex: 19 Will: 19</p><p>HP: 94 Surges: 14 Surge Value: 23</p><p></p><p>TRAINED SKILLS</p><p>Intimidate +10, Endurance +19, Athletics +15</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +7, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +7, Heal +7, History +4, Insight +7, Nature +7, Perception +7, Religion +4, Stealth +7, Streetwise +7, Thievery +7</p><p></p><p>FEATS</p><p>Level 1: Brawler Guard</p><p>Level 2: Deft Hurler Style</p><p>Level 4: Quick Draw</p><p>Level 6: Dwarven Weapon Training</p><p>Level 8: Axe Expertise (Hand Axe and War Axe get brutal 1)</p><p>Level 10: Untamed Berserker Style (a good one to change if your campaign isnt as brutal as the one I was in)</p><p>Level 11: Heavy Blade Opportunity (With khopesh in hand you can Cleave on an OAtk, meaning you can pull at your Hand Axe (Quick Draw) and hurl it at someone as well)</p><p></p><p>POWERS</p><p>Fighter at-will 1: Cleave</p><p>Fighter at-will 1: Grappling Strike</p><p>Fighter encounter 1: Steel Serpent Strike</p><p>Fighter daily 1: Comeback Strike</p><p>Fighter utility 2: Boundless Endurance</p><p>Fighter encounter 3: Bull Charge</p><p>Fighter daily 5: Rain of Steel</p><p>Fighter utility 6: Unbreakable</p><p>Fighter encounter 7: Come and Get It (I like this power followed by Action Point and then Thicket of Blades, with Quick Draw you can pull out your Execution Axe for this combo and at the end of it Minor Action put it away. The Guantlet Axe keeps up your Brawler defense bonus when your hands are free, and Quick Draw lets you pull out the desired weapon in case of OAtk)</p><p>Fighter daily 9: Thicket of Blades</p><p>Fighter utility 10: Fighter's Grit</p><p></p><p>ITEMS</p><p>Scale Armor, Khopesh, Waraxe, Halberd, Handaxe, Execution axe, Gauntlet Axe</p></blockquote><p></p>
[QUOTE="jbear, post: 5514855, member: 75065"] My Brawler Fighter would swap out Dual Strike for Cleave. Then take Deft Hurler Feat. You can now draw a Javelin (minor) and Cleave; forgo Cleave extra dmg and hurl your Javelin at a second target anywhere within 10 of you and this attack doesn't provoke Opp. Attacks. Plus it's a ranged basic attack, that enemy, that could be quite far away and hence in great difficulty to get to you, is marked as well. Plus Cleave adds STR mod to dmg, as does the ranged basic attack. It's Dual Strike on steroids! With QuickDraw this becomes even more effective. You can now draw the Javelin as part of the Cleave. If the Javelin is magical and returns to your hand you can stow it as a minor action leaving your grappling hand free to defend or grab again in the blink of an eye. Plus a nice boost to initiative. Something well worth chewing on. As a second defender and hence not needing to be quite so sticky as the Brawler linked above this ability to double mark two enemies widely spread on the battle field is a pretty neat option. My Brawler was a Mul, originally Yuka from Dark Sun Encounters series that my DM allowed me to retune. He was hitting us really hard and only 4 in our group so I opted heavily for survival powers. But Cleave + Deft Hurler made having a hand free so much cooler. "I keep this hand free to deflect swords, grab punks, or chuck the axes tucked into my belt!" Here's a look at the build, it may give you some ideas, it may not :) NB: just added the inherent bonus and didn't want to deal with Magic items (besides they were very scarce anyway and no way were you able to pick and choose what you wanted, so I don't know how this compares defensively. But funwise/effectivewise I think it's right up there! Yuka, level 11 Mul, Fighter, Pit Fighter Fighter: Combat Superiority Fighter Talents: Brawler Style Born of Two Races: Born of Two Races (Dwarf) Background: Brother in Battle (Brother in Battle Benefit) FINAL ABILITY SCORES Str 21, Con 19, Dex 15, Int 9, Wis 14, Cha 11. STARTING ABILITY SCORES Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10. AC: 25 Fort: 24 Reflex: 19 Will: 19 HP: 94 Surges: 14 Surge Value: 23 TRAINED SKILLS Intimidate +10, Endurance +19, Athletics +15 UNTRAINED SKILLS Acrobatics +7, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +7, Heal +7, History +4, Insight +7, Nature +7, Perception +7, Religion +4, Stealth +7, Streetwise +7, Thievery +7 FEATS Level 1: Brawler Guard Level 2: Deft Hurler Style Level 4: Quick Draw Level 6: Dwarven Weapon Training Level 8: Axe Expertise (Hand Axe and War Axe get brutal 1) Level 10: Untamed Berserker Style (a good one to change if your campaign isnt as brutal as the one I was in) Level 11: Heavy Blade Opportunity (With khopesh in hand you can Cleave on an OAtk, meaning you can pull at your Hand Axe (Quick Draw) and hurl it at someone as well) POWERS Fighter at-will 1: Cleave Fighter at-will 1: Grappling Strike Fighter encounter 1: Steel Serpent Strike Fighter daily 1: Comeback Strike Fighter utility 2: Boundless Endurance Fighter encounter 3: Bull Charge Fighter daily 5: Rain of Steel Fighter utility 6: Unbreakable Fighter encounter 7: Come and Get It (I like this power followed by Action Point and then Thicket of Blades, with Quick Draw you can pull out your Execution Axe for this combo and at the end of it Minor Action put it away. The Guantlet Axe keeps up your Brawler defense bonus when your hands are free, and Quick Draw lets you pull out the desired weapon in case of OAtk) Fighter daily 9: Thicket of Blades Fighter utility 10: Fighter's Grit ITEMS Scale Armor, Khopesh, Waraxe, Halberd, Handaxe, Execution axe, Gauntlet Axe [/QUOTE]
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