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<blockquote data-quote="bobthehappyzombie" data-source="post: 4304698" data-attributes="member: 61674"><p>Ok guys, I am playing in a game of 4e and I want to play a Cleric as the guys I'm playing with are all a bit over eager, and tend to get killed... a lot. I want to have a support role to keep them on their feet.</p><p>Here are my rolls </p><p></p><p>4d6.takeHighest(3) → [6,6,6] = (18) </p><p>4d6.takeHighest(3) → [6,4,2] = (12) </p><p>4d6.takeHighest(3) → [6,6,3] = (15) </p><p>4d6.takeHighest(3) → [6,4,4] = (14) </p><p>4d6.takeHighest(3) → [6,6,5] = (17) </p><p>4d6.takeHighest(3) → [6,3,3] = (12) </p><p></p><p>Yup thats what I thought too, such good rolls it seems now that a simple laser cleric is too easy...</p><p></p><p>So where would you all put these stats?</p><p></p><p>I started off thinking of an Elf and getting scale and shield proficiency feats along the way to shore up my defences a bit...</p><p>so</p><p>Str 14, Con 12, Dex 15(17), Int 12, Wis 18(20), cha 17</p><p></p><p>was my first thought, multi into rogue as I do so love that sort of character, and I hope I can make something flavourful with the Raven Queen maybe. (I know I'll need to stick a stat point into con for the scalemail.)</p><p></p><p>or </p><p>Str 14, Con 15, Dex 12(14), Int 12, Wis 18(20), cha 17</p><p>getting toughness at level one gives me the 32HP divisible by 4 holygrail... though it's a bit of an all rounder, there is no direction to this set...</p><p></p><p>so</p><p>Str 17, Con 12, Dex 15(17), Int 12, Wis 18(20), cha 14</p><p></p><p>Melee based cleric with good defences</p><p></p><p>or </p><p>Str 14, Con 12, Dex 17(19), Int 12, Wis 18(20), cha 15</p><p>or</p><p>Str 14, Con 15, Dex 17(19), Int 12, Wis 18(20), cha 12</p><p></p><p>...</p><p>If only I'd got shabby rolls I'd have known exactly what to do.</p><p></p><p>I think I prefer Laser cleric over melee; I could be sold on melee, I just don't want to step on the fighter or paladins toes, as we have both.</p></blockquote><p></p>
[QUOTE="bobthehappyzombie, post: 4304698, member: 61674"] Ok guys, I am playing in a game of 4e and I want to play a Cleric as the guys I'm playing with are all a bit over eager, and tend to get killed... a lot. I want to have a support role to keep them on their feet. Here are my rolls 4d6.takeHighest(3) → [6,6,6] = (18) 4d6.takeHighest(3) → [6,4,2] = (12) 4d6.takeHighest(3) → [6,6,3] = (15) 4d6.takeHighest(3) → [6,4,4] = (14) 4d6.takeHighest(3) → [6,6,5] = (17) 4d6.takeHighest(3) → [6,3,3] = (12) Yup thats what I thought too, such good rolls it seems now that a simple laser cleric is too easy... So where would you all put these stats? I started off thinking of an Elf and getting scale and shield proficiency feats along the way to shore up my defences a bit... so Str 14, Con 12, Dex 15(17), Int 12, Wis 18(20), cha 17 was my first thought, multi into rogue as I do so love that sort of character, and I hope I can make something flavourful with the Raven Queen maybe. (I know I'll need to stick a stat point into con for the scalemail.) or Str 14, Con 15, Dex 12(14), Int 12, Wis 18(20), cha 17 getting toughness at level one gives me the 32HP divisible by 4 holygrail... though it's a bit of an all rounder, there is no direction to this set... so Str 17, Con 12, Dex 15(17), Int 12, Wis 18(20), cha 14 Melee based cleric with good defences or Str 14, Con 12, Dex 17(19), Int 12, Wis 18(20), cha 15 or Str 14, Con 15, Dex 17(19), Int 12, Wis 18(20), cha 12 ... If only I'd got shabby rolls I'd have known exactly what to do. I think I prefer Laser cleric over melee; I could be sold on melee, I just don't want to step on the fighter or paladins toes, as we have both. [/QUOTE]
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