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Help me plan a jailbreak!
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5475302" data-attributes="member: 98255"><p>I did something very similar to this just last week! Must be Prison Break month or something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, elements that we have in common:</p><p>- 3 players, no leader</p><p>- morally ambiguous setting</p><p>- must not be longer than one session</p><p></p><p>In one 6-hour session, my players made their escape. I gathered ideas and give a few quick summaries <a href="http://www.enworld.org/forum/4e-discussion/301265-one-shot-prison-break-suggestions.html" target="_blank">here</a>.</p><p></p><p>For the record, I ended up using the maps from the prison in Dungeon 135, but I threw out almost all of the adventure. You might be able to use more of it though. I think it was written to be longer than a one-shot, which is why I tossed most of it.</p><p></p><p>I made all my own encounters, made it so the players had multiple escape routes (I added a trapped staircase that leads out of the pit, spiralling around the edge, if they trigger the trap, it shunts them back to the bottom).</p><p></p><p>Th group was level 4, consisted of a pyromage, thief, and a paladin. They made it through a skill challenge, two at-level encounters, and one level +3 encounter, with enough time for RP, exploring and grabbing some loot (read: doing some looting).</p><p></p><p>Hopefully you find the link helpful.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5475302, member: 98255"] I did something very similar to this just last week! Must be Prison Break month or something. :) Anyway, elements that we have in common: - 3 players, no leader - morally ambiguous setting - must not be longer than one session In one 6-hour session, my players made their escape. I gathered ideas and give a few quick summaries [URL="http://www.enworld.org/forum/4e-discussion/301265-one-shot-prison-break-suggestions.html"]here[/URL]. For the record, I ended up using the maps from the prison in Dungeon 135, but I threw out almost all of the adventure. You might be able to use more of it though. I think it was written to be longer than a one-shot, which is why I tossed most of it. I made all my own encounters, made it so the players had multiple escape routes (I added a trapped staircase that leads out of the pit, spiralling around the edge, if they trigger the trap, it shunts them back to the bottom). Th group was level 4, consisted of a pyromage, thief, and a paladin. They made it through a skill challenge, two at-level encounters, and one level +3 encounter, with enough time for RP, exploring and grabbing some loot (read: doing some looting). Hopefully you find the link helpful. [/QUOTE]
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