Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Help me plan a sci-fi action horror mini-campaign.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 5000084" data-attributes="member: 63"><p>Quick overview of the plot.</p><p></p><p><strong>Intro.</strong> We'll make characters, and I'll explain any details of the ship or background they're curious about. What sorts of questions should I expect?</p><p></p><p><strong>Act I.</strong> The group is all in stasis pods, like Alien. The last thing they remember is lying down, feeling the stasis field come on, and thinking that they sure hope this ship doesn't brea-. And now, suddenly, they're awake, the pod is opening, and the ship's sirens are blaring. As they fight off the grogginess of prolonged biological shut-down, one by one they are injected with something. Their senses snap to alertness, and they realize things have gone horribly wrong.</p><p></p><p>A group of men and women in unfamiliar combat gear stand watch, their unfamiliar weapons trained on the doors to this stasis room. One explains that it's been two centuries, and their ship, the <em>Conrad</em>, has been captured by intelligent aliens. The strangers are a human ranger patrol, the crew of a ship called the <em>Vishnu</em>. Oh, yeah, sorry to break it to you, but humanity developed Faster Than Light travel a few years back. Sorry you wasted 200 years traveling sublight.</p><p></p><p>The aliens nabbed the <em>Conrad</em> and were holding it hostage as a bargaining chip with humanity. The rangers were sent in to rescue them. Most of the rangers head on to awaken more of the crew, but one stays behind - Tizona Reese, who, in the fine tradition of Durandal (from Marathon) and Cortana (from Halo) is named after a sword. She arms the group with spare pistols and escorts them through the ship to the ranger shuttle, the <em>Arjuna</em>.</p><p></p><p>As they sneak past alien patrols they get regular radio updates from the rest of the rangers, but when they're near the shuttle suddenly screams break out, and the connection is cut. The AI aboard the <em>Vishnu</em> sends one last message saying that he has been infected, and is shutting down to avoid giving the aliens access to the ship.</p><p></p><p>Just then, the aliens find them and attack.</p><p></p><p></p><p></p><p>The PCs manage to survive the alien attack and get into the shuttle, the <em>Arjuna</em>, which has its own lesser AI. It warns them that an alien boarding party is heading for the <em>Vishnu</em>, and that when they reach the main ship, the PCs will need to hook up the <em>Arjuna</em> to the <em>Vishnu's</em> engines so it can warp them away to safety. The aliens don't have FTL, so if the aliens sieze control of the ship, the <em>Arjuna</em> will have to self destruct to keep the technology safe.</p><p></p><p>Cue a combined battle/skill challenge where the PCs can trade up to better gear and try to hold off the aliens as Tizona sets up the coupling between the two ships. It looks like they'll get away safely, but at the last moment the aliens spitefully fire a nuclear missile at the <em>Vishnu</em>. It doesn't destroy the ship, but it damages and irradiates it.</p><p></p><p>Already in bad shape from the drugged rapid wake-up from stasis, now the PCs can look forward to a slow death, because the <em>Vishnu</em> doesn't have the power to make it to any Earth colony. Not to mention that a few of them probably have fragments of alien consciousness wriggling around in the recesses of their minds, slowly gnawing away at their sanity.</p><p></p><p>They have a way out, though: resleeving.</p><p></p><p>The <em>Vishnu</em> crew kept several back-up bodies in case of death, and with modern technology it's fairly simple to digitize your brain and download it into a new body. That solves the radiation part (though it certainly does wonders for the mind to suddenly be in someone else's body).</p><p></p><p>As for the power problem, well, there is this pirate mining operation on a gas giant moon in a star system within range. It's a bit of a long-shot, but if the PCs pretend to be official military rangers, and if they don't let on that their ship is nearly out of power, they might be able to bluff their way into a new power plant. Once they're powered up, though, it will still take months to get back to Earth, which might be too long to wait for the rest of the sleeping crew of the <em>Conrad</em>.</p><p></p><p>So the PCs' mission is to sleeve into new bodies, negotiate (read: shoot pirates) to get the parts they need to fix the ship, then return to the Gliese system and rescue their crewmates before the aliens assimilate them into their collective. And hopefully before the stress of combat, dying, returning to life, and having alien thoughts in their brains drives the PCs crazy too.</p><p></p><p> </p><p>I've got more, but I figure there's no point posting about Acts 2 or 3 if no one's reading the thread.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5000084, member: 63"] Quick overview of the plot. [b]Intro.[/b] We'll make characters, and I'll explain any details of the ship or background they're curious about. What sorts of questions should I expect? [b]Act I.[/b] The group is all in stasis pods, like Alien. The last thing they remember is lying down, feeling the stasis field come on, and thinking that they sure hope this ship doesn't brea-. And now, suddenly, they're awake, the pod is opening, and the ship's sirens are blaring. As they fight off the grogginess of prolonged biological shut-down, one by one they are injected with something. Their senses snap to alertness, and they realize things have gone horribly wrong. A group of men and women in unfamiliar combat gear stand watch, their unfamiliar weapons trained on the doors to this stasis room. One explains that it's been two centuries, and their ship, the [i]Conrad[/i], has been captured by intelligent aliens. The strangers are a human ranger patrol, the crew of a ship called the [i]Vishnu[/i]. Oh, yeah, sorry to break it to you, but humanity developed Faster Than Light travel a few years back. Sorry you wasted 200 years traveling sublight. The aliens nabbed the [i]Conrad[/i] and were holding it hostage as a bargaining chip with humanity. The rangers were sent in to rescue them. Most of the rangers head on to awaken more of the crew, but one stays behind - Tizona Reese, who, in the fine tradition of Durandal (from Marathon) and Cortana (from Halo) is named after a sword. She arms the group with spare pistols and escorts them through the ship to the ranger shuttle, the [i]Arjuna[/i]. As they sneak past alien patrols they get regular radio updates from the rest of the rangers, but when they're near the shuttle suddenly screams break out, and the connection is cut. The AI aboard the [i]Vishnu[/i] sends one last message saying that he has been infected, and is shutting down to avoid giving the aliens access to the ship. Just then, the aliens find them and attack. The PCs manage to survive the alien attack and get into the shuttle, the [i]Arjuna[/i], which has its own lesser AI. It warns them that an alien boarding party is heading for the [i]Vishnu[/i], and that when they reach the main ship, the PCs will need to hook up the [i]Arjuna[/i] to the [i]Vishnu's[/i] engines so it can warp them away to safety. The aliens don't have FTL, so if the aliens sieze control of the ship, the [i]Arjuna[/i] will have to self destruct to keep the technology safe. Cue a combined battle/skill challenge where the PCs can trade up to better gear and try to hold off the aliens as Tizona sets up the coupling between the two ships. It looks like they'll get away safely, but at the last moment the aliens spitefully fire a nuclear missile at the [i]Vishnu[/i]. It doesn't destroy the ship, but it damages and irradiates it. Already in bad shape from the drugged rapid wake-up from stasis, now the PCs can look forward to a slow death, because the [i]Vishnu[/i] doesn't have the power to make it to any Earth colony. Not to mention that a few of them probably have fragments of alien consciousness wriggling around in the recesses of their minds, slowly gnawing away at their sanity. They have a way out, though: resleeving. The [i]Vishnu[/i] crew kept several back-up bodies in case of death, and with modern technology it's fairly simple to digitize your brain and download it into a new body. That solves the radiation part (though it certainly does wonders for the mind to suddenly be in someone else's body). As for the power problem, well, there is this pirate mining operation on a gas giant moon in a star system within range. It's a bit of a long-shot, but if the PCs pretend to be official military rangers, and if they don't let on that their ship is nearly out of power, they might be able to bluff their way into a new power plant. Once they're powered up, though, it will still take months to get back to Earth, which might be too long to wait for the rest of the sleeping crew of the [i]Conrad[/i]. So the PCs' mission is to sleeve into new bodies, negotiate (read: shoot pirates) to get the parts they need to fix the ship, then return to the Gliese system and rescue their crewmates before the aliens assimilate them into their collective. And hopefully before the stress of combat, dying, returning to life, and having alien thoughts in their brains drives the PCs crazy too. I've got more, but I figure there's no point posting about Acts 2 or 3 if no one's reading the thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me plan a sci-fi action horror mini-campaign.
Top