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Help me plan a sci-fi action horror mini-campaign.
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<blockquote data-quote="RangerWickett" data-source="post: 5000541" data-attributes="member: 63"><p>Are you suggesting there's humans, there's aliens, and then there's a third thing -- a mutating sentient bacteria colony? That's a bit _too_ much like Halo, I think.</p><p></p><p>Though maybe I could have it so that the aliens exist in symbiosis with a type of eukaryotic infection which is the source of their telepathy. Sort of like an amoeba babelfish? It infects a host and tries to grow the necessary organs to enable communication, which works fine in the intended host species, but in humans it . . . nah.</p><p></p><p>I think I prefer to avoid the infection-style body horror. I'm fine with insanity and a degradation of the mind, but I want to play with the dichotomy between healthy, even super-human bodies, and inhuman minds. Each time they die they can resleeve into a fresh body, but it takes a toll on their psyche, making them ever more susceptible to alien telepathic take-over.</p><p></p><p>As for a 'boss monster,' I figure the leader of the alien ship could be a particularly powerful collective that has merged bodily, perhaps with a bio-mechanical shell so it can operate as a large foe. Or maybe those are just bodyguards, and the real villain is just hyper telepathic.</p><p></p><p>Hm.</p><p></p><p>Quick idea of Acts 2 and 3, so you can know where generally I'm headed.</p><p></p><p><strong>Act II.</strong> The pirate mining operation is on the surface of the moon of a gas giant, which is accessible by space elevator. The PCs have to capture the space elevator, then descend to the rainforest where the mining operation is. </p><p></p><p>The ground base detects an unscheduled descent, so they turn off the sonic fence that keeps the planet's megafauna at bay. So when the PCs land, they have to hoof it through a rainforest full of all those nasty giant critters I've seen in the <em>Avatar</em> trailer, while a pirate combat copter harasses them.</p><p></p><p>When they reach the base, it's defended by a trio of mechs. (Yes, mechs. They, um, use them to dig out the mine. With plasma cannons. Yeah.) The PCs might sneak past the mechs, or take them on with heavy firepower. Maybe even remotely hack one to gain control of it. After they clear the perimeter, the pirates surrender.</p><p></p><p> </p><p><strong>Act III.</strong> With their ship repaired, the PCs now have to go rescue their old crewmates. They'll have to assault the alien ship that is guarding their old sleeper ship, and somehow defeat or drive off the aliens, then dock with the sleeper ship and carefully extend the warp field around it so they can get the hell out of there.</p><p></p><p>I don't have any plans for what the battle against the alien ship should be like, though.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5000541, member: 63"] Are you suggesting there's humans, there's aliens, and then there's a third thing -- a mutating sentient bacteria colony? That's a bit _too_ much like Halo, I think. Though maybe I could have it so that the aliens exist in symbiosis with a type of eukaryotic infection which is the source of their telepathy. Sort of like an amoeba babelfish? It infects a host and tries to grow the necessary organs to enable communication, which works fine in the intended host species, but in humans it . . . nah. I think I prefer to avoid the infection-style body horror. I'm fine with insanity and a degradation of the mind, but I want to play with the dichotomy between healthy, even super-human bodies, and inhuman minds. Each time they die they can resleeve into a fresh body, but it takes a toll on their psyche, making them ever more susceptible to alien telepathic take-over. As for a 'boss monster,' I figure the leader of the alien ship could be a particularly powerful collective that has merged bodily, perhaps with a bio-mechanical shell so it can operate as a large foe. Or maybe those are just bodyguards, and the real villain is just hyper telepathic. Hm. Quick idea of Acts 2 and 3, so you can know where generally I'm headed. [b]Act II.[/b] The pirate mining operation is on the surface of the moon of a gas giant, which is accessible by space elevator. The PCs have to capture the space elevator, then descend to the rainforest where the mining operation is. The ground base detects an unscheduled descent, so they turn off the sonic fence that keeps the planet's megafauna at bay. So when the PCs land, they have to hoof it through a rainforest full of all those nasty giant critters I've seen in the [i]Avatar[/i] trailer, while a pirate combat copter harasses them. When they reach the base, it's defended by a trio of mechs. (Yes, mechs. They, um, use them to dig out the mine. With plasma cannons. Yeah.) The PCs might sneak past the mechs, or take them on with heavy firepower. Maybe even remotely hack one to gain control of it. After they clear the perimeter, the pirates surrender. [b]Act III.[/b] With their ship repaired, the PCs now have to go rescue their old crewmates. They'll have to assault the alien ship that is guarding their old sleeper ship, and somehow defeat or drive off the aliens, then dock with the sleeper ship and carefully extend the warp field around it so they can get the hell out of there. I don't have any plans for what the battle against the alien ship should be like, though. [/QUOTE]
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