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Help me plan an evil ambush... (kobolds!)
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<blockquote data-quote="Paradoxish" data-source="post: 650190" data-attributes="member: 9623"><p>A little background first:</p><p></p><p>Two sessions ago, my players were involved in a massive battle at the fallen dwarven citadel of Last Forge. The fortress fell and the party barely escaped with their lives, fleeing across the desert the citadel was built upon. Rather than fleeing directly north and out of the desert they chose to head west, across it. Eventually, they were caught out in a dangerous duststorm. In their frantic attempt to find shelter, they stumbled upon the remains of an encampment - one or two simple huts still stood and there was evidence of a number of others that had fallen. Inside one of the huts they found the lone survivor, a woman huddled against the walls and crying. Apparently, kobolds had raided the encampment (which was just a temporary area built by some refugees fleeing the war) and stolen the children and babies, killing everyone else.</p><p></p><p>Long story short, the kobolds came back after the dust storm to finish the job and found the PCs waiting for them. The party made short work of the kobolds, killing most of them and capturing two. By questioning these two they learned the kobolds were being forced into slavery by a group of humans that had taken up residence in a temple to the south. The humans were forcing the kobolds to take part in these raids, stealing young children and babies from any travellers passing through the area. The two hostages led the players to the temple, but the party ended up dividing themselves here. The Paladin decided it wasn't worth the risk (bad Paladin!) to save the innocents being held inside and one of the party's sorcerers and the cleric agreed. The three of them left, while the barbarian, the remaining sorcerer, and the druid stayed to try to free the hostages.</p><p></p><p>The three PCs who decided to stay fought their way past the defenses on the first level of the tower-like fortress and the kobolds made a fighting retreat. The PCs are now clearing out the remainder of the first level, but the kobolds that survived the initial attack have fallen back to the second level. There are around 100 kobolds left in the temple, spread out over the upper six levels. I want the kobolds to plan an ambush of some kind for the PCs as they make their way to the second level of the complex. Here's what the passageway to the second level looks like:</p><p></p><p>After walking down a straight hallway on the first floor for about 20 feet, it turns 90 degrees to the right. Upon making this turn the hallway continues for another 5 feet before leading to a set of steps that go up about ten feet to the second floor. These steps lead into another hallway that continues for 30 feet before forming a T intersection. There are two doors on the left and two doors on the right of the 30 foot hallway at the top of the stairs, three of them lead into living areas for the kobolds and one leads into a mess hall type area.</p><p></p><p>Any ideas on what kind of traps the kobolds could have planned at the top of the stairs? I'm basically looking for a way to ambush and surprise the players here without simply overwhelming them with a mass of kobolds. Any ideas? Oh, and the PCs are currently 3rd level.</p><p></p><p>So whaddya think? (oh, I'm also not opposed to levelled kobolds - as a matter of fact, I already play for a number of them to be leveled)</p></blockquote><p></p>
[QUOTE="Paradoxish, post: 650190, member: 9623"] A little background first: Two sessions ago, my players were involved in a massive battle at the fallen dwarven citadel of Last Forge. The fortress fell and the party barely escaped with their lives, fleeing across the desert the citadel was built upon. Rather than fleeing directly north and out of the desert they chose to head west, across it. Eventually, they were caught out in a dangerous duststorm. In their frantic attempt to find shelter, they stumbled upon the remains of an encampment - one or two simple huts still stood and there was evidence of a number of others that had fallen. Inside one of the huts they found the lone survivor, a woman huddled against the walls and crying. Apparently, kobolds had raided the encampment (which was just a temporary area built by some refugees fleeing the war) and stolen the children and babies, killing everyone else. Long story short, the kobolds came back after the dust storm to finish the job and found the PCs waiting for them. The party made short work of the kobolds, killing most of them and capturing two. By questioning these two they learned the kobolds were being forced into slavery by a group of humans that had taken up residence in a temple to the south. The humans were forcing the kobolds to take part in these raids, stealing young children and babies from any travellers passing through the area. The two hostages led the players to the temple, but the party ended up dividing themselves here. The Paladin decided it wasn't worth the risk (bad Paladin!) to save the innocents being held inside and one of the party's sorcerers and the cleric agreed. The three of them left, while the barbarian, the remaining sorcerer, and the druid stayed to try to free the hostages. The three PCs who decided to stay fought their way past the defenses on the first level of the tower-like fortress and the kobolds made a fighting retreat. The PCs are now clearing out the remainder of the first level, but the kobolds that survived the initial attack have fallen back to the second level. There are around 100 kobolds left in the temple, spread out over the upper six levels. I want the kobolds to plan an ambush of some kind for the PCs as they make their way to the second level of the complex. Here's what the passageway to the second level looks like: After walking down a straight hallway on the first floor for about 20 feet, it turns 90 degrees to the right. Upon making this turn the hallway continues for another 5 feet before leading to a set of steps that go up about ten feet to the second floor. These steps lead into another hallway that continues for 30 feet before forming a T intersection. There are two doors on the left and two doors on the right of the 30 foot hallway at the top of the stairs, three of them lead into living areas for the kobolds and one leads into a mess hall type area. Any ideas on what kind of traps the kobolds could have planned at the top of the stairs? I'm basically looking for a way to ambush and surprise the players here without simply overwhelming them with a mass of kobolds. Any ideas? Oh, and the PCs are currently 3rd level. So whaddya think? (oh, I'm also not opposed to levelled kobolds - as a matter of fact, I already play for a number of them to be leveled) [/QUOTE]
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