Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help me plan an evil ambush... (kobolds!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Viktyr Gehrig" data-source="post: 650280" data-attributes="member: 9249"><p>When the party starts up the stairs, have the kobolds, wearing gloves, pour a cauldron of boiling oil down the stairs. It's slippery and scalding, and will slow the party considerably.</p><p></p><p>If you're feeling less vicious, or can't figure out a way to put the cauldron there, have them dump hundreds of marbles or small grapeshot down the stairs.</p><p></p><p>For added effect, have archers move to the top of the stairs and start firing after the party has fallen down the stairs, only to withdraw once they're on their feet. Depending on the kobolds' resources, they could also lob tanglefoot bags and/or alchemist's fire, both before and after the party tries the treacherous stairs.</p><p></p><p>For more archer fun, have the kobolds pile stacks of oiled lumber on either side of the T-intersection. When they hear the party approaching, have them light the lumber and start firing as many arrows as they can into the kill zone between the piles. Give them a penalty for firing blind, since the flames and smoke will obscure their vision as much as the party's-- but a few arrows should find a home by sheer chance.</p><p></p><p>At all of these encounters, have one or two runners break off from the group of kobolds that are attacking the party to warn the others and get the next set ready for the assault.</p><p></p><p>Behind the doors, have kobolds readying an action with crossbows (are heavy crossbows Medium or Large? They'll use the largest ones they can) loaded to fire on the party members when they come through. The runners should come through and warn them, and be amoung the archers-- sending off their next runners. After they've fired one crossbow bolt each, they can either charge with daggers or scatter, depending on their escape options. If they charge, have any Rogues amoung them tumble and try for Sneak Attacks.</p><p></p><p>Kobolds are small. Fit as many as you can into each space that can fire on the door. Remember, you can fire a crossbow from a prone position, and it would be kobold-like for one sniper to lie prone while another fired from a standing position, either behind him or straddling him. </p><p></p><p>If the kobolds abandon a position in advance of the party arriving, have them leave the door an inch or two open and leave something nasty balanced on the doorframe. It's a classic practical joke when it's water or flour; it's sadistic when it's acid or alchemist's fire (it'd have to be a weakned flask to break, though). Plain lamp oil would be even better, if you make sure that the next snipers use flaming bolts, or have grenadiers lob alchemist's fire at them in a hit-and-run later.</p><p></p><p>If the kobolds have been in residence for a decent amount of time (say, a couple weeks) they could have tunneled through some of the walls. These tunnels would be kobold-sized, so that players would have to crawl through them-- or they'd be small enough that the kobolds would have to crawl through them. If they're crawling, they'd have to use lighter crossbows, but this would be a perfect way to introduce flaming bolts to oil-soaked PCs.</p><p></p><p>In the mess-hall area, they could try to stack furniture in front of the doors for a barricade before retreating. If the building's layout would allow them, they could circle around to ambush the party while it tries to break open the door.</p><p></p><p>They could also sprinkle caltrops for a considerable distance along a hallway as they ran-- and then turn around with missile weapons.</p><p></p><p>edit: On a tangent, I'd strip the Paladin's status. "Not worth it" to rescue prisoners of an evil cult? To rescue <strong>children</strong>? And then to leave his comrades behind when they go to do what he should have... At the very least, he needs a serious warning and the loss of some abilities until he atones.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 650280, member: 9249"] When the party starts up the stairs, have the kobolds, wearing gloves, pour a cauldron of boiling oil down the stairs. It's slippery and scalding, and will slow the party considerably. If you're feeling less vicious, or can't figure out a way to put the cauldron there, have them dump hundreds of marbles or small grapeshot down the stairs. For added effect, have archers move to the top of the stairs and start firing after the party has fallen down the stairs, only to withdraw once they're on their feet. Depending on the kobolds' resources, they could also lob tanglefoot bags and/or alchemist's fire, both before and after the party tries the treacherous stairs. For more archer fun, have the kobolds pile stacks of oiled lumber on either side of the T-intersection. When they hear the party approaching, have them light the lumber and start firing as many arrows as they can into the kill zone between the piles. Give them a penalty for firing blind, since the flames and smoke will obscure their vision as much as the party's-- but a few arrows should find a home by sheer chance. At all of these encounters, have one or two runners break off from the group of kobolds that are attacking the party to warn the others and get the next set ready for the assault. Behind the doors, have kobolds readying an action with crossbows (are heavy crossbows Medium or Large? They'll use the largest ones they can) loaded to fire on the party members when they come through. The runners should come through and warn them, and be amoung the archers-- sending off their next runners. After they've fired one crossbow bolt each, they can either charge with daggers or scatter, depending on their escape options. If they charge, have any Rogues amoung them tumble and try for Sneak Attacks. Kobolds are small. Fit as many as you can into each space that can fire on the door. Remember, you can fire a crossbow from a prone position, and it would be kobold-like for one sniper to lie prone while another fired from a standing position, either behind him or straddling him. If the kobolds abandon a position in advance of the party arriving, have them leave the door an inch or two open and leave something nasty balanced on the doorframe. It's a classic practical joke when it's water or flour; it's sadistic when it's acid or alchemist's fire (it'd have to be a weakned flask to break, though). Plain lamp oil would be even better, if you make sure that the next snipers use flaming bolts, or have grenadiers lob alchemist's fire at them in a hit-and-run later. If the kobolds have been in residence for a decent amount of time (say, a couple weeks) they could have tunneled through some of the walls. These tunnels would be kobold-sized, so that players would have to crawl through them-- or they'd be small enough that the kobolds would have to crawl through them. If they're crawling, they'd have to use lighter crossbows, but this would be a perfect way to introduce flaming bolts to oil-soaked PCs. In the mess-hall area, they could try to stack furniture in front of the doors for a barricade before retreating. If the building's layout would allow them, they could circle around to ambush the party while it tries to break open the door. They could also sprinkle caltrops for a considerable distance along a hallway as they ran-- and then turn around with missile weapons. edit: On a tangent, I'd strip the Paladin's status. "Not worth it" to rescue prisoners of an evil cult? To rescue [B]children[/B]? And then to leave his comrades behind when they go to do what he should have... At the very least, he needs a serious warning and the loss of some abilities until he atones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me plan an evil ambush... (kobolds!)
Top