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Help Me Plan My Next Move (Princes of the Apocalypse Spoilers)
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<blockquote data-quote="This Effin’ GM" data-source="post: 6707906" data-attributes="member: 6801323"><p>I would say yes, disadvantage, unless they have the Alert feat (I like to add fringe benefits for choosing a feat over just straight bonus, but I know that isn't the popular choice). I Would make the DC 10+the cleric's stealth to make it easy. That sort of in between I imagine between 10 and 15.</p><p></p><p>One idea you may want to consider is crafting a really miniature "See how the other half lives" scenario. At times, when I see a particularly cinematic moment (like the villain sneaking into the pc's room) I will choose a player at random and have them play the villain instead. So rather than having it be the sleeping PCs actively trying to hear something, provide one player with some basic stats you think they'd need as said cleric, dont necessarily say who it is, and run a mini skill challenge scenario of the cleric (or maybe strike force) sent to apprehend the party. Done right, the players may not realize they are working against themselves until the door is thrown open. It would take some time to word it and craft the scene without giving away crucial details for the surprise, but it would provide the opportunity to give out some behind the scenes information. </p><p></p><p>I have done it a few times myself in "Meanwhile, in a secret meeting room across the nation" type situation, where each player played a major villain arguing over how to deal with the heroes who stood against them. It was really fun to watch them assist with bringing the villains alive.</p></blockquote><p></p>
[QUOTE="This Effin’ GM, post: 6707906, member: 6801323"] I would say yes, disadvantage, unless they have the Alert feat (I like to add fringe benefits for choosing a feat over just straight bonus, but I know that isn't the popular choice). I Would make the DC 10+the cleric's stealth to make it easy. That sort of in between I imagine between 10 and 15. One idea you may want to consider is crafting a really miniature "See how the other half lives" scenario. At times, when I see a particularly cinematic moment (like the villain sneaking into the pc's room) I will choose a player at random and have them play the villain instead. So rather than having it be the sleeping PCs actively trying to hear something, provide one player with some basic stats you think they'd need as said cleric, dont necessarily say who it is, and run a mini skill challenge scenario of the cleric (or maybe strike force) sent to apprehend the party. Done right, the players may not realize they are working against themselves until the door is thrown open. It would take some time to word it and craft the scene without giving away crucial details for the surprise, but it would provide the opportunity to give out some behind the scenes information. I have done it a few times myself in "Meanwhile, in a secret meeting room across the nation" type situation, where each player played a major villain arguing over how to deal with the heroes who stood against them. It was really fun to watch them assist with bringing the villains alive. [/QUOTE]
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Help Me Plan My Next Move (Princes of the Apocalypse Spoilers)
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