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Help me plan THE END (My players can look now)
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<blockquote data-quote="Old One" data-source="post: 1895405" data-attributes="member: 83"><p><strong>Hmmm...</strong></p><p></p><p>Henry,</p><p></p><p>What does the artifact "do"? Does it suck up spell energy, drain life force, make pretty colors before creating a small, thermonuclear explosion?</p><p></p><p>I like Pie's idea about negative energy lashing out and smoking about half the grunts, turning them into something upleasent and level-draining...</p><p></p><p>What about sticky pseudo-pods of nil energy that shoot out when spell or spell-like effects go off...seeking to locate and devour the source of the magic...the more powerful the magic, the nastier the pseudo-pod? If it is total chaos...maybe 2-4 random effects (energy surge, null magic areas, recycling critters that are killed and dropped into the mess or fall off ships as umbral wraiths). </p><p></p><p>That way, the PCs not only have to worry about the bad guys...they have to worry about the environment. I also agree with Pie in that you could have several events to ratchet up the tension depending on how the battle is going. </p><p></p><p>PCs doing great? An energy wave smashes their ship and drops part of the crew into the drink. PCs doing really great? A black tendril of null energy connects with their ship and starts slowly eating it away...if they don't capture the enemy vessel...they might be in trouble. </p><p></p><p>Just to make it fun, you could also have the energy maelstrom slowly starting "feeding" off of magical buffs and other spells...describe how that Fly spell is starting to become unstable as the flashing light, null energy death cloud grows and gets closer.</p><p></p><p>I do agree that, as described, the PCs will probably make mince-meat of the opposition...unless some environmental effects starting taking their toll on the run-in.</p><p></p><p>~ Oldie</p></blockquote><p></p>
[QUOTE="Old One, post: 1895405, member: 83"] [b]Hmmm...[/b] Henry, What does the artifact "do"? Does it suck up spell energy, drain life force, make pretty colors before creating a small, thermonuclear explosion? I like Pie's idea about negative energy lashing out and smoking about half the grunts, turning them into something upleasent and level-draining... What about sticky pseudo-pods of nil energy that shoot out when spell or spell-like effects go off...seeking to locate and devour the source of the magic...the more powerful the magic, the nastier the pseudo-pod? If it is total chaos...maybe 2-4 random effects (energy surge, null magic areas, recycling critters that are killed and dropped into the mess or fall off ships as umbral wraiths). That way, the PCs not only have to worry about the bad guys...they have to worry about the environment. I also agree with Pie in that you could have several events to ratchet up the tension depending on how the battle is going. PCs doing great? An energy wave smashes their ship and drops part of the crew into the drink. PCs doing really great? A black tendril of null energy connects with their ship and starts slowly eating it away...if they don't capture the enemy vessel...they might be in trouble. Just to make it fun, you could also have the energy maelstrom slowly starting "feeding" off of magical buffs and other spells...describe how that Fly spell is starting to become unstable as the flashing light, null energy death cloud grows and gets closer. I do agree that, as described, the PCs will probably make mince-meat of the opposition...unless some environmental effects starting taking their toll on the run-in. ~ Oldie [/QUOTE]
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