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Help me plan THE END (My players can look now)
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<blockquote data-quote="ZSutherland" data-source="post: 1895438" data-attributes="member: 7638"><p><strong>Player Propensity for Overachievement</strong></p><p></p><p>Henry,</p><p></p><p>This sounds like a really cool way to end your campaign, but I must echo the caution of some other posters. I think your players are likely to waltz through the fight.</p><p></p><p>I also know very little about Eberron until xmas, but I do have a few questions that could up the ante one way or another.</p><p></p><p>Artifact questions:</p><p></p><p>How large is it, both in dimensions and weight? Is it possible the players can use telekinesis to just take it away?</p><p></p><p>Will it be on deck where they can see it or below? Taking the fight into close quarters below deck with 7 PCs should up the odds for the baddies.</p><p></p><p>You said the artifact was charging by absorbing planar energy. How exactly does this work? Does it have to be exposed to open air? Light? Etc. How long will charging take and what happens when it's done? Will it automatically detonate at that point, or will Robobbeg have to activate it? If he has to activate it, how long will that take and what does it entail?</p><p></p><p>Does it have to be activated from the air to achieve desired results? What happens if it finishes charging and the PCs blow the ship out of the sky, sending it crashing down to the ground?</p><p></p><p>PC questions:</p><p></p><p>How do the PCs and their followers plan to board the ship if both are moving at high speeds?</p><p></p><p>What sort of long range spells, espcially of the area variety do they have at their disposal?</p><p></p><p>How much do they know about the artifact, especially the answers to the questions above?</p><p></p><p>What are the chances the PCs will level again in the next few weeks? That cleric adding flame-strike to his repetoire would eliminate a lot of their obsticales.</p><p>General:</p><p></p><p>Are you using the psionics are different from magic or the same ruleset?</p><p></p><p>What are the ships made of?</p><p></p><p>Anyway, I hope these will help.</p><p></p><p>Z</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 1895438, member: 7638"] [b]Player Propensity for Overachievement[/b] Henry, This sounds like a really cool way to end your campaign, but I must echo the caution of some other posters. I think your players are likely to waltz through the fight. I also know very little about Eberron until xmas, but I do have a few questions that could up the ante one way or another. Artifact questions: How large is it, both in dimensions and weight? Is it possible the players can use telekinesis to just take it away? Will it be on deck where they can see it or below? Taking the fight into close quarters below deck with 7 PCs should up the odds for the baddies. You said the artifact was charging by absorbing planar energy. How exactly does this work? Does it have to be exposed to open air? Light? Etc. How long will charging take and what happens when it's done? Will it automatically detonate at that point, or will Robobbeg have to activate it? If he has to activate it, how long will that take and what does it entail? Does it have to be activated from the air to achieve desired results? What happens if it finishes charging and the PCs blow the ship out of the sky, sending it crashing down to the ground? PC questions: How do the PCs and their followers plan to board the ship if both are moving at high speeds? What sort of long range spells, espcially of the area variety do they have at their disposal? How much do they know about the artifact, especially the answers to the questions above? What are the chances the PCs will level again in the next few weeks? That cleric adding flame-strike to his repetoire would eliminate a lot of their obsticales. General: Are you using the psionics are different from magic or the same ruleset? What are the ships made of? Anyway, I hope these will help. Z [/QUOTE]
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