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Help me plan THE END (My players can look now)
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<blockquote data-quote="Henry" data-source="post: 1899877" data-attributes="member: 158"><p>Not for several weeks yet, as they are having fun cleaning out an old dungeon in preparation for facing the Warforged. He tried to destroy said dungeon (an abandoned wizards' school, which was the training ground for the originator of the artifact, a bugbear Sorcerer named Khaaram) with the artifact, and they dug into it to find out why. What they find may tell them how to disable the artifact, but I haven't decided yet. At the very least, they will find some powerful magics to help them challenge him.</p><p></p><p>Also, based on suggestions here, I'm beefing up the NPCs slightly:</p><p></p><p>Warforged Psion 8 / Ftr 4</p><p>Druid 7 (still)</p><p>2 Ogre Fighter 3</p><p>2 Troll Barbarian 2</p><p>4 4th level Druids (still)</p><p>20 Warrior 3 / Barbarian 2</p><p></p><p>Plus entertainment from the artifact.</p><p></p><p>One more thing: I read a friend's Monster Manual 3 last night, and am thinking of employing a War Troll in a separate encounter - GOOD GOD, those things are tough! (Troll with 12 hit dice, Regen 9(acid only), and a 30 STR & CON mixed with armor and weapons - yeesh!) I figured if he wanted them dead and couldn't kill them yet, he'd hire one of the best to do it. That thing doesn't come cheap, either - 30 gp per day for standard merc work is pretty hefty. The the least it will be entertaining to watch them gang up on him.</p></blockquote><p></p>
[QUOTE="Henry, post: 1899877, member: 158"] Not for several weeks yet, as they are having fun cleaning out an old dungeon in preparation for facing the Warforged. He tried to destroy said dungeon (an abandoned wizards' school, which was the training ground for the originator of the artifact, a bugbear Sorcerer named Khaaram) with the artifact, and they dug into it to find out why. What they find may tell them how to disable the artifact, but I haven't decided yet. At the very least, they will find some powerful magics to help them challenge him. Also, based on suggestions here, I'm beefing up the NPCs slightly: Warforged Psion 8 / Ftr 4 Druid 7 (still) 2 Ogre Fighter 3 2 Troll Barbarian 2 4 4th level Druids (still) 20 Warrior 3 / Barbarian 2 Plus entertainment from the artifact. One more thing: I read a friend's Monster Manual 3 last night, and am thinking of employing a War Troll in a separate encounter - GOOD GOD, those things are tough! (Troll with 12 hit dice, Regen 9(acid only), and a 30 STR & CON mixed with armor and weapons - yeesh!) I figured if he wanted them dead and couldn't kill them yet, he'd hire one of the best to do it. That thing doesn't come cheap, either - 30 gp per day for standard merc work is pretty hefty. The the least it will be entertaining to watch them gang up on him. [/QUOTE]
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