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*Dungeons & Dragons
help me play with prestige classses/paragon paths
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<blockquote data-quote="pming" data-source="post: 6363169" data-attributes="member: 45197"><p>Hiya.</p><p></p><p>As Li Shanon Said:</p><p></p><p><strong><em><span style="color: #333333">I would completely eschew mechanical prerequisites, and just go with narrative prerequisites. </span></em></strong></p><p><strong><em><span style="color: #333333"></span></em></strong></p><p><strong><em><span style="color: #333333"></span></em></strong><span style="color: #333333">This is the direction I'd go. I'd have a prestige class be about 80% dependent upon in-game background, role-playing and other non-mechanics stuff. For example, a "Knight of Myth Drannor" prestige class may have requirements like:</span></p><p><span style="color: #333333"></span></p><ul> <li data-xf-list-type="ul"><span style="color: #333333">Character must have survived/lived in the ruins for a minimum of 1 year.</span></li> <li data-xf-list-type="ul"><span style="color: #333333">Character must have discovered at least one secret lost to that place.</span></li> <li data-xf-list-type="ul"><span style="color: #333333">Character must have made friendly contact with another KoMD and agreed to take on a Rite of Acceptance (quest), and succeeded.</span></li> </ul><p></p><p><span style="color: #333333">This takes almost ALL of the min/maxing, numbers-crunching, instantly-becoming poo out of the picture. Nothing sucks the life out of a PrC like a player gaining a level, spending 10 minutes looking through the books, and then just saying "Huh...I have the stats and stuff to be a Knight of Myth Drannor. Sure...I'll take that". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /> Having played his character for a dozen levels, with no interest at ALL in knights of Myth Drannor, having never been there, maybe not even really knowing anything about them, but because he makes the stats...he's off to the races! *fume*</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">So, make them "in-game, campaign/story based" things and I think we'll have a winner. But do down the same "have these numbers and your golden" lameness and it will be a horrible blow to the vibe and momentum that 5e seems to be generating.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">^_^</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Paul L. Ming</span></p></blockquote><p></p>
[QUOTE="pming, post: 6363169, member: 45197"] Hiya. As Li Shanon Said: [B][I][COLOR=#333333]I would completely eschew mechanical prerequisites, and just go with narrative prerequisites. [/COLOR][/I][COLOR=#333333][/COLOR][/B][COLOR=#333333]This is the direction I'd go. I'd have a prestige class be about 80% dependent upon in-game background, role-playing and other non-mechanics stuff. For example, a "Knight of Myth Drannor" prestige class may have requirements like: [LIST] [*]Character must have survived/lived in the ruins for a minimum of 1 year. [*]Character must have discovered at least one secret lost to that place. [*]Character must have made friendly contact with another KoMD and agreed to take on a Rite of Acceptance (quest), and succeeded. [/LIST] This takes almost ALL of the min/maxing, numbers-crunching, instantly-becoming poo out of the picture. Nothing sucks the life out of a PrC like a player gaining a level, spending 10 minutes looking through the books, and then just saying "Huh...I have the stats and stuff to be a Knight of Myth Drannor. Sure...I'll take that". o_O Having played his character for a dozen levels, with no interest at ALL in knights of Myth Drannor, having never been there, maybe not even really knowing anything about them, but because he makes the stats...he's off to the races! *fume* So, make them "in-game, campaign/story based" things and I think we'll have a winner. But do down the same "have these numbers and your golden" lameness and it will be a horrible blow to the vibe and momentum that 5e seems to be generating. ^_^ Paul L. Ming[/COLOR] [/QUOTE]
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