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*Dungeons & Dragons
help me play with prestige classses/paragon paths
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<blockquote data-quote="1of3" data-source="post: 6363232" data-attributes="member: 48555"><p>I'm not sure that prestige classes are useful. They were used for several reasons in 3.x</p><p>a) Make a mechanical inferior concept viable (Dagger Master)</p><p>b) Allow for better multiclassing (Mystic Theurge)</p><p>c) Offer specialised concepts related to a class (Oracle)</p><p>d) Allow for a specialisation applying to several classes (Tempest)</p><p>e) Represent certain societies within the game world (Purple Dragon Knight, Red Wizard)</p><p></p><p>Solving A with further crunch is not a good way to do it, IMO.</p><p>B was about spellcasters and is hardly a probem due to the new multiclassing rules.</p><p>C is nowadays subclasses.</p><p>D is easily handled with feats. Of course, feats are optional, but multiclassing is optional, too, and feats are probably less contentious. And the Arcane Archer feat in the playtest was a nice proof of concept.</p><p></p><p></p><p>Now for E, it is on another level from the other points and follows another logic. Feats, subclasses and multiclassing are dependent on XP and level progression. Becoming a member of the Purple Dragon Knights is dependent on the story.</p><p></p><p>If the benefits of prestigious memberships are modeled with class levels or feats, there might be strange occurences like, being trained in the order but not having the level ready to actually get the benefit.</p><p></p><p>A better way to model it would be the Boons from 4e. Boons are special abilities that are handed out during play. They are under GM control, much like treasure is. Now this can be easily done in 5e. Boons can be awarded a rarity much like magic items. </p><p></p><p>For example:</p><p></p><p><strong>Red Wizards of Thay</strong></p><p>The Red Wizards follow a stricter tradition than other wizards and are more specialised than others.</p><p></p><p><strong>Boon: Focused Specialist</strong></p><p><em>Rarity</em>: Uncommon</p><p><em>Prerequisite</em>: This boon is taught by the Red Wizards of Thay, when a Wizard apprentice has finished his or her studies (usually level 4) and is deemed worthy. The Red Wizards do not look kindly on deserters.</p><p><em>Marks</em>: Upon initiation, the apprentices have their heads shaved and receive typical tatoos.</p><p><em>Effect</em>: When you receive this boon, choose two schools of magic other than your specialised school. These are your forbidden schools. As long as you do not prepare spells from your forbidden schools, you gain an additional point towards or Arcane Recovery class features. At level 10 you receive two points, at level 16 three points. If you do prepare spells from your forbidden schools, you loose this benefit for one week.</p></blockquote><p></p>
[QUOTE="1of3, post: 6363232, member: 48555"] I'm not sure that prestige classes are useful. They were used for several reasons in 3.x a) Make a mechanical inferior concept viable (Dagger Master) b) Allow for better multiclassing (Mystic Theurge) c) Offer specialised concepts related to a class (Oracle) d) Allow for a specialisation applying to several classes (Tempest) e) Represent certain societies within the game world (Purple Dragon Knight, Red Wizard) Solving A with further crunch is not a good way to do it, IMO. B was about spellcasters and is hardly a probem due to the new multiclassing rules. C is nowadays subclasses. D is easily handled with feats. Of course, feats are optional, but multiclassing is optional, too, and feats are probably less contentious. And the Arcane Archer feat in the playtest was a nice proof of concept. Now for E, it is on another level from the other points and follows another logic. Feats, subclasses and multiclassing are dependent on XP and level progression. Becoming a member of the Purple Dragon Knights is dependent on the story. If the benefits of prestigious memberships are modeled with class levels or feats, there might be strange occurences like, being trained in the order but not having the level ready to actually get the benefit. A better way to model it would be the Boons from 4e. Boons are special abilities that are handed out during play. They are under GM control, much like treasure is. Now this can be easily done in 5e. Boons can be awarded a rarity much like magic items. For example: [b]Red Wizards of Thay[/b] The Red Wizards follow a stricter tradition than other wizards and are more specialised than others. [b]Boon: Focused Specialist[/b] [I]Rarity[/I]: Uncommon [I]Prerequisite[/I]: This boon is taught by the Red Wizards of Thay, when a Wizard apprentice has finished his or her studies (usually level 4) and is deemed worthy. The Red Wizards do not look kindly on deserters. [I]Marks[/I]: Upon initiation, the apprentices have their heads shaved and receive typical tatoos. [I]Effect[/I]: When you receive this boon, choose two schools of magic other than your specialised school. These are your forbidden schools. As long as you do not prepare spells from your forbidden schools, you gain an additional point towards or Arcane Recovery class features. At level 10 you receive two points, at level 16 three points. If you do prepare spells from your forbidden schools, you loose this benefit for one week. [/QUOTE]
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