Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help Me Please!!!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6517572" data-attributes="member: 4937"><p>Step zero. Get some rule books and read them, obviously.</p><p></p><p>A novice DM should always begin preparation from a published adventure. If you don't yet have a published adventure, spend your first session making characters, discussing background, discussing how the player characters know each other (if at all) and why they might want to go do dangerous things together, and so forth. We can give you a lot of help picking an suitable adventure, and you should be able to get it in the mail in a week or two.</p><p></p><p>While you are waiting for an adventure to arrive, as a new DM and players you can practice with a simple combat or 'encounter' scenario (or several if you feel comfortable with that) - what in another context might a be 'wandering encounter'. This will help everyone get up to speed with the rules. Pick a monster that represents a suitable but not particularly dangerous challenge - 4 goblins warriors plying the trade of bandit perhaps. Imagine this encounter in your head - where it happens, what the goblins do to precipitate the encounter, what plans the goblins might have. Allow the players to respond to the encounter however they like - combat, evading combat, negotiating, treachery, etc.</p><p></p><p>For example, you might start the game by having the party be strangers who met on the road to a particular city. It's getting late in the afternoon and its still some miles before they reach the city. They are passing through a wood when they come around to bend in the road and see bridge over a small but steep ravine through which rushes a bubbling stream. On the bridge they see 2 short black cloaked hunched amber skinned figures wielding crossbows and short swords. Their faces look like jack-o-lanterns and fangs bristle from their wide mouths. One of the figures croaks in heavily accented but understandable common, "Wyell meet, travelerzzz. Wez are byut humble tax collectors, and thees iz a toll road. Geeve yus 3 gold pieces each, and wezzz shall let youz passes in piece. Rezist yus, and eet weell not go well for you." Hidden in the trees on the other side of the bridge are two more goblins who will try to surprise the PC's if combat breaks out. Secretly roll a spot check for each PC and inform them if they notice the goblins. If the PC's talk with the goblins, make stuff up. Improvise sneaky, greedy, and creepy using what you know about villains from movies. Give them a background. Maybe they are warriors in the service of a goblin sub-chieftain who has moved into the area with a small band of followers and hopes to set himself up as a full chief. Something or nothing may come of these facts depending on the style of play you have. If combat breaks out, then you've got a great opportunity to learn the rules.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6517572, member: 4937"] Step zero. Get some rule books and read them, obviously. A novice DM should always begin preparation from a published adventure. If you don't yet have a published adventure, spend your first session making characters, discussing background, discussing how the player characters know each other (if at all) and why they might want to go do dangerous things together, and so forth. We can give you a lot of help picking an suitable adventure, and you should be able to get it in the mail in a week or two. While you are waiting for an adventure to arrive, as a new DM and players you can practice with a simple combat or 'encounter' scenario (or several if you feel comfortable with that) - what in another context might a be 'wandering encounter'. This will help everyone get up to speed with the rules. Pick a monster that represents a suitable but not particularly dangerous challenge - 4 goblins warriors plying the trade of bandit perhaps. Imagine this encounter in your head - where it happens, what the goblins do to precipitate the encounter, what plans the goblins might have. Allow the players to respond to the encounter however they like - combat, evading combat, negotiating, treachery, etc. For example, you might start the game by having the party be strangers who met on the road to a particular city. It's getting late in the afternoon and its still some miles before they reach the city. They are passing through a wood when they come around to bend in the road and see bridge over a small but steep ravine through which rushes a bubbling stream. On the bridge they see 2 short black cloaked hunched amber skinned figures wielding crossbows and short swords. Their faces look like jack-o-lanterns and fangs bristle from their wide mouths. One of the figures croaks in heavily accented but understandable common, "Wyell meet, travelerzzz. Wez are byut humble tax collectors, and thees iz a toll road. Geeve yus 3 gold pieces each, and wezzz shall let youz passes in piece. Rezist yus, and eet weell not go well for you." Hidden in the trees on the other side of the bridge are two more goblins who will try to surprise the PC's if combat breaks out. Secretly roll a spot check for each PC and inform them if they notice the goblins. If the PC's talk with the goblins, make stuff up. Improvise sneaky, greedy, and creepy using what you know about villains from movies. Give them a background. Maybe they are warriors in the service of a goblin sub-chieftain who has moved into the area with a small band of followers and hopes to set himself up as a full chief. Something or nothing may come of these facts depending on the style of play you have. If combat breaks out, then you've got a great opportunity to learn the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help Me Please!!!!!
Top