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Help me *Plot* an Invasion campaign!
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<blockquote data-quote="BiggusGeekus" data-source="post: 2227216" data-attributes="member: 1014"><p>This is system-independant. The question would apply equally well to githyanki or orcs as it would to martians.</p><p></p><p> Don't tell the players about the incoming aliens right away. You want to hold off the discovery of the gate for as long as possible.</p><p></p><p>Now decide how long you want to your game to last. Be realisitc. If your group has yet to go over 12 sessions, don't plan a 20 session campaign. Normally I would say divide this number by 3 for your mini-arcs. But you said you had a hard time with plots, so divide this number by 2.</p><p></p><p>The progression from mini-arcs to minor arcs should be:</p><p>minion -> lieutennant -> boss</p><p></p><p>Three boss encouners leads to an archvillian encounter. Hints should be given about the archvillian at boss #1 and boss #2 with everything spelled out at boss #3. </p><p></p><p>So two games to find out about the minions</p><p>Two more games to take out the minion's lieutannant</p><p>Two more games to find out about the minion's boss. This boss drops a clue to the archvillian and tells the party about another location with different minions.</p><p></p><p>repeat as required.</p><p></p><p>This is not a great way to go about things. This is the design I'd use for a second-rate CRPG. However, it will be a guide to pacing for you, and until you get better at working minor plots into major plots it can serve as a template.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 2227216, member: 1014"] This is system-independant. The question would apply equally well to githyanki or orcs as it would to martians. Don't tell the players about the incoming aliens right away. You want to hold off the discovery of the gate for as long as possible. Now decide how long you want to your game to last. Be realisitc. If your group has yet to go over 12 sessions, don't plan a 20 session campaign. Normally I would say divide this number by 3 for your mini-arcs. But you said you had a hard time with plots, so divide this number by 2. The progression from mini-arcs to minor arcs should be: minion -> lieutennant -> boss Three boss encouners leads to an archvillian encounter. Hints should be given about the archvillian at boss #1 and boss #2 with everything spelled out at boss #3. So two games to find out about the minions Two more games to take out the minion's lieutannant Two more games to find out about the minion's boss. This boss drops a clue to the archvillian and tells the party about another location with different minions. repeat as required. This is not a great way to go about things. This is the design I'd use for a second-rate CRPG. However, it will be a guide to pacing for you, and until you get better at working minor plots into major plots it can serve as a template. [/QUOTE]
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