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Help me populate a Babylon-esque Bronze Age city's power players for political intrigue
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<blockquote data-quote="RangerWickett" data-source="post: 9068326" data-attributes="member: 63"><p>1. I'm going with the idea that humans are the baseline, and everyone branches out from them. A major group are various 'beastmen' tribes who 'thread their flesh with the strength of beasts,' which leads to orcs, minotaurs, gnolls, kobolds, and the like. There are likewise communities of folks who through various blessings are attuned to nature, or who after a calamity sunk their region underground have to make offerings to gods so they can survive in the dark.</p><p></p><p>2. Actually, the historical premise is that hundreds of years ago, a desert storm god tried to wipe out all the nonbelievers with a great flood. And unlike in the myth of Noah, in this world, the other tribes <em>beat</em> El the Deluge, killed His high priest, and basically blackmailed Him: make one of us Your high priest so we can wield your power, or You will have no voice on this world, and no one will know to pray to You.</p><p></p><p>So the great city is built on divinely empowered dictates, but then (stealing a bit from Pathfinder) a century ago the reigning high priest lost the ability to make commandments, and as far as people can tell, El the Undeniable has withdrawn His power.</p><p></p><p>Also, if you are interested in a fun comic that delves into the way ancient Mesopotamian culture ties into modern law: <a href="https://lawcomic.net/guide/?p=5235" target="_blank">What were they thinking? p 48 | The Illustrated Guide to Law</a></p><p></p><p>It's LONG. But I love it.</p><p></p><p>3. I guess I would use Keq. I've been using the name Kequalak and that abbreviation for like 20 years in various games, so I hadn't thought about Pepe and such.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9068326, member: 63"] 1. I'm going with the idea that humans are the baseline, and everyone branches out from them. A major group are various 'beastmen' tribes who 'thread their flesh with the strength of beasts,' which leads to orcs, minotaurs, gnolls, kobolds, and the like. There are likewise communities of folks who through various blessings are attuned to nature, or who after a calamity sunk their region underground have to make offerings to gods so they can survive in the dark. 2. Actually, the historical premise is that hundreds of years ago, a desert storm god tried to wipe out all the nonbelievers with a great flood. And unlike in the myth of Noah, in this world, the other tribes [I]beat[/I] El the Deluge, killed His high priest, and basically blackmailed Him: make one of us Your high priest so we can wield your power, or You will have no voice on this world, and no one will know to pray to You. So the great city is built on divinely empowered dictates, but then (stealing a bit from Pathfinder) a century ago the reigning high priest lost the ability to make commandments, and as far as people can tell, El the Undeniable has withdrawn His power. Also, if you are interested in a fun comic that delves into the way ancient Mesopotamian culture ties into modern law: [URL='https://lawcomic.net/guide/?p=5235']What were they thinking? p 48 | The Illustrated Guide to Law[/URL] It's LONG. But I love it. 3. I guess I would use Keq. I've been using the name Kequalak and that abbreviation for like 20 years in various games, so I hadn't thought about Pepe and such. [/QUOTE]
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