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Help me predict my unpredictable players.
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2866643" data-attributes="member: 20805"><p>RW, I think you are getting the one of the hardest parts of running a detailed modern campaign... that being too many options <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The real question is 'what you you need to give the players so that they choose the course of action you need them to take'</p><p></p><p>Fine line close to railroading here, with the primary distinction being other options *are* available, but you know the players wont chose them due to how the information is presented.</p><p></p><p>The group already has some allies that they can use to gain pretty much all the information in your post..but handing it to them on a silver platter is not the answer either.</p><p></p><p>My bet is go out to party... and probably buy magic items. They really don't have enough information to act on the other plotlines at this point.</p><p>However, this is said from the standpoint of a player who likes to set up a solid backing before doing silly things like adventuring. Going to a party would allow my character to contact some organizations/people and gather more hard data on what is going on...which means if I were playing you would have a handy way to line up where the group was going {yes, my SW GM loves having me around <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> }</p><p></p><p>If I were you, I would drop a couple more hints that their current allies have tapped their information stores at the moment and they really need another place to check out information regarding Avalon/Japan/BBEG. Follow this up with a hint about the group in NY having information regarding whichever plotline you want the group to follow up on.</p><p> How you drop these hints depends alot on the players. A previous group of mine did not need much more than a casual comment between sessions to the right player. My current group needs a deus ex writing on the wall with neon arrow shaped signs pointing the way and a street preacher using a bullhorn <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>... actually, a street preacher just might be the right in game voice for this....as long as Scarpediem doesn't cap him right off the bat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>...or maybe have the movie 'Spirited Away' playing right before the group shows up...speaking of insane visits to Gaia..</p><p></p><p>eh.. good luck. IME it has taken really knowing the player and character motivations. Only once can I claim to have pulled this off, in a CP2020 game I led the group through a series of events through proper placement of information. Best part of the game was the next day when the lead character, played by one of the most paranoid guys I know, finally realized that all the sources of information were linked to the CIA...and added up that the CIA had played the group into being an agent of change in starting the 3rd Corperate War. Up to then he thought he had chosen the parties path <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yup.. I am evil....</p><p></p><p>BTW, great Story Hour! {still}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2866643, member: 20805"] RW, I think you are getting the one of the hardest parts of running a detailed modern campaign... that being too many options :) The real question is 'what you you need to give the players so that they choose the course of action you need them to take' Fine line close to railroading here, with the primary distinction being other options *are* available, but you know the players wont chose them due to how the information is presented. The group already has some allies that they can use to gain pretty much all the information in your post..but handing it to them on a silver platter is not the answer either. My bet is go out to party... and probably buy magic items. They really don't have enough information to act on the other plotlines at this point. However, this is said from the standpoint of a player who likes to set up a solid backing before doing silly things like adventuring. Going to a party would allow my character to contact some organizations/people and gather more hard data on what is going on...which means if I were playing you would have a handy way to line up where the group was going {yes, my SW GM loves having me around :) } If I were you, I would drop a couple more hints that their current allies have tapped their information stores at the moment and they really need another place to check out information regarding Avalon/Japan/BBEG. Follow this up with a hint about the group in NY having information regarding whichever plotline you want the group to follow up on. How you drop these hints depends alot on the players. A previous group of mine did not need much more than a casual comment between sessions to the right player. My current group needs a deus ex writing on the wall with neon arrow shaped signs pointing the way and a street preacher using a bullhorn :( ... actually, a street preacher just might be the right in game voice for this....as long as Scarpediem doesn't cap him right off the bat :) ...or maybe have the movie 'Spirited Away' playing right before the group shows up...speaking of insane visits to Gaia.. eh.. good luck. IME it has taken really knowing the player and character motivations. Only once can I claim to have pulled this off, in a CP2020 game I led the group through a series of events through proper placement of information. Best part of the game was the next day when the lead character, played by one of the most paranoid guys I know, finally realized that all the sources of information were linked to the CIA...and added up that the CIA had played the group into being an agent of change in starting the 3rd Corperate War. Up to then he thought he had chosen the parties path :) Yup.. I am evil.... BTW, great Story Hour! {still} [/QUOTE]
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