Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me prepare to defeat my fellow PC- the Lich!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FoxWander" data-source="post: 3910565" data-attributes="member: 1356"><p>Ok, about those tactics- both what I thought up and what's been mentioned so far.</p><p></p><p>First, what's been mentioned. Trap the Soul is a brilliant idea! I totally forgot that the item version of that with no SR and no save. I'd like to figure out some way of delaying the actual trapping the soul part or somehow making it remote activated. I don't want to move against him unless he forces me and a trap the soul item is pretty much a pre-emptive strike. If he could accept the trigger object and then have the trap only come into play if he turns on us that would be ideal. There are a few items I know he's wanted for a while that my artificer could make and give to him now. That way, when/if he turns, he's been carrying the trap all along. Would it still work right as a contingency item?</p><p></p><p>Is there any item that grants a permanent <em>foresight</em> spell effect? That, of course, would be awesome for making sure he can't get the drop on us. Then I just have to make sure I have a whole raft of support and buff spells ready to go. Is there an item that can hold a bunch of spells and trigger them all at once? Something based off the spell sequencer series of spells?</p><p></p><p><em>Celerity</em> would give me an immediate action- as close as I can probably get to a guarantee that I can act first. With that action I'd cast <em>time-stop</em>. What I do after that, I'm not sure. Trigger that theoretical spell sequencer item maybe. Use my very high UMD to cast <em>favor of the martyr</em> off a scroll (to avoid the daze from <em>celerity</em> and a bunch of other stuff.). Then I'd need <em>assay spell resistance</em> to make sure I can get past his DR. To protect myself from his necromancy, the <em>construct essence</em> infusion is pretty good. Then maybe a maximized, empowered <em>shivering touch</em> on his cohort. Finish up with a targeted sonic meteor swarm or two.</p><p></p><p>Maybe I just make a <em>gate</em> to the positive energy plane and use a pair of <em>Bigby's crushing Hands</em> to shove him and his cohort thru. Then hit them with <em>dimensional anchor</em> so their trapped and being crushed. That should finish them both off fairly quick.</p><p></p><p>Those are a few of my ideas. Thoughts? Comments? What other ideas/tactics do you guys have?</p></blockquote><p></p>
[QUOTE="FoxWander, post: 3910565, member: 1356"] Ok, about those tactics- both what I thought up and what's been mentioned so far. First, what's been mentioned. Trap the Soul is a brilliant idea! I totally forgot that the item version of that with no SR and no save. I'd like to figure out some way of delaying the actual trapping the soul part or somehow making it remote activated. I don't want to move against him unless he forces me and a trap the soul item is pretty much a pre-emptive strike. If he could accept the trigger object and then have the trap only come into play if he turns on us that would be ideal. There are a few items I know he's wanted for a while that my artificer could make and give to him now. That way, when/if he turns, he's been carrying the trap all along. Would it still work right as a contingency item? Is there any item that grants a permanent [i]foresight[/i] spell effect? That, of course, would be awesome for making sure he can't get the drop on us. Then I just have to make sure I have a whole raft of support and buff spells ready to go. Is there an item that can hold a bunch of spells and trigger them all at once? Something based off the spell sequencer series of spells? [i]Celerity[/i] would give me an immediate action- as close as I can probably get to a guarantee that I can act first. With that action I'd cast [i]time-stop[/i]. What I do after that, I'm not sure. Trigger that theoretical spell sequencer item maybe. Use my very high UMD to cast [i]favor of the martyr[/i] off a scroll (to avoid the daze from [i]celerity[/i] and a bunch of other stuff.). Then I'd need [i]assay spell resistance[/i] to make sure I can get past his DR. To protect myself from his necromancy, the [i]construct essence[/i] infusion is pretty good. Then maybe a maximized, empowered [i]shivering touch[/i] on his cohort. Finish up with a targeted sonic meteor swarm or two. Maybe I just make a [i]gate[/i] to the positive energy plane and use a pair of [i]Bigby's crushing Hands[/i] to shove him and his cohort thru. Then hit them with [i]dimensional anchor[/i] so their trapped and being crushed. That should finish them both off fairly quick. Those are a few of my ideas. Thoughts? Comments? What other ideas/tactics do you guys have? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me prepare to defeat my fellow PC- the Lich!
Top