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Help me prepare to defeat my fellow PC- the Lich!
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<blockquote data-quote="FoxWander" data-source="post: 3911076" data-attributes="member: 1356"><p>I must say that this is a wonderfully insidious idea. If it dupes my wife's character, then it will have all the stealth it needs to pull this off. It's a running joke that no one in the party has a high enough Spot check to see her so we must trip over her a lot! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>One thing though- the EDopp's assume identity ability takes 1 hour <strong>per level</strong> of the target. Not really an issue for our situation but a bit different than just a single hour. And the duping would still be essentially foolproof. It requires him failing a DC 22 will save, which he's not like to do right away. But then the EDopp can just use it's mind wipe ability (which has no save) to make him forget it happened, and then try to dupe him again. Eventually it will work. </p><p></p><p>Another thing- I forget the rules of precedence; the EDopp stat block says fast healing 8 and the text entry says fast healing 3. Anyone remember which it should be? I believe the table takes precedence. Although FH3 sounds more appropriate than FH8, it <em>is</em> a 20HD critter, so... There's no errata for the EDopp and the MM2 3.5 update booklet doesn't have anything either. Just wondering.</p><p></p><p>Whatever though, it's an awesome idea. Might not be a bad idea to get a Sim EDopp pet just to have around anyway. All kinds of fun uses for that kind of thing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="FoxWander, post: 3911076, member: 1356"] I must say that this is a wonderfully insidious idea. If it dupes my wife's character, then it will have all the stealth it needs to pull this off. It's a running joke that no one in the party has a high enough Spot check to see her so we must trip over her a lot! :p One thing though- the EDopp's assume identity ability takes 1 hour [b]per level[/b] of the target. Not really an issue for our situation but a bit different than just a single hour. And the duping would still be essentially foolproof. It requires him failing a DC 22 will save, which he's not like to do right away. But then the EDopp can just use it's mind wipe ability (which has no save) to make him forget it happened, and then try to dupe him again. Eventually it will work. Another thing- I forget the rules of precedence; the EDopp stat block says fast healing 8 and the text entry says fast healing 3. Anyone remember which it should be? I believe the table takes precedence. Although FH3 sounds more appropriate than FH8, it [i]is[/i] a 20HD critter, so... There's no errata for the EDopp and the MM2 3.5 update booklet doesn't have anything either. Just wondering. Whatever though, it's an awesome idea. Might not be a bad idea to get a Sim EDopp pet just to have around anyway. All kinds of fun uses for that kind of thing! :D [/QUOTE]
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