Help me price an item...

dudebird

First Post
A wondrous item capable of the following powers:

-Animate Dead -1/new moon (1/month)
-Create Undead -1/lunar eclipse (2/year at least)
-Create Greater Undead -1/solar eclipse (1/18 months at most)
-Control Undead (1/day)
-Death Knell (1/day)

all these powers would be as a 15th level caster.

thanks in advance.
 

log in or register to remove this ad

dudebird said:
-Animate Dead -1/new moon (1/month)
-Create Undead -1/lunar eclipse (2/year at least)
-Create Greater Undead -1/solar eclipse (1/18 months at most)
You should specify the desired undead. Animating one human zombie is different than animating two juvenile blue dragon skeletons. Creating a mummy is different than creating a ghoul. Will you allow the creation of more powerful undead (e.g. mummy lords)?

There was a magic item in the Sunless Citadel that allowed limited animation of corpses, but it didn't specify the HD, so I had to back-calculate. Irritating. It's nice to get all the specs up front.

And, of course, adding a desecrate effect onto that thing will allow you to get a lot more mileage out of that animate dead. And then there is always the question of controlling all these things. Note that the create undead spells do not automatically assure control.
 

the artifact would function as a 15th level caster, so the animate dead ability could create 30 HD of undead for each 1/month use, providing they had the appropriate corpses. they would be able to control 60 HD of undead at a time. it's irrelevant what corpses are used. one skeletal dragon or 15 human zombies...

the create undead ability would allow you to create the users choice of the undead listed for a 15th level caster(ghoul, ghast or mummy). no mummy lords. they wouldn't automatically be under control, but the current owner of the artifact is a cleric capable of controlling most things he could create.

the create greater undead ability would function only to create shadows as that's the only undead a 15th level caster could create.

the desecrate spell ensure the owner an army of undead, which is what i'm after.

the control undead ability would be the owner's safeguard against any undead he created that he couldn't control himself.

any idea what it'd go for?
 

dudebird said:
the create undead ability would allow you to create the users choice of the undead listed for a 15th level caster(ghoul, ghast or mummy). no mummy lords. they wouldn't automatically be under control, but the current owner of the artifact is a cleric capable of controlling most things he could create.

(snip)

any idea what it'd go for?

If it has a "current owner" then does the cost really matter? Do you expect the PCs to eventually begin using it and want to figure out how it fits into character wealth guidelines?

Details are fun, but I wouldn't extend skull sweat over it unless the cost will matter.
 

dudebird said:
the artifact would function as a 15th level caster, so the animate dead ability could create 30 HD of undead for each 1/month use, providing they had the appropriate corpses.

any idea what it'd go for?

Artifacts have no price. (They also are hard to destroy, function in AMFs, and generally are better than magic items.)
 

You should be aware that there is a new kind of item called a Runestaff, found in the Magic Item Compendium. It is only for spellcasters. It allows you to cast certain spells a certain number of times a day (usually three but sometimes less), at your own caster level, by using a spell slot of an equivelent level to cast the spell. So for example if you had a runestaff that had the magic missle spell, you could swap out your already prepared sleep spell (or a spell of a higher level, like scorching ray) to cast magic missle, and you could do this swap up to three times a day.

There is a pretty solid pricing formula behind runestaves, and I could post if for you if you would like to see it. I think the kind of item you are talking about would work better if made as a runestaff, and would be a lot less expensive that what you are proposing.

Off the top of my head, I think it was the highest level spell squared times 400, plus the second highest level spell squared times 200, plus the third highest level spell times 200, etc...and then add it all up. So if you had a fire-themed runestaff of Fire Shield (4th level spell), Fireball (3rd level) and Scorching Ray (2nd level), the price would be 16 x 400 = 6400 + 9 x 200 = 1800 + 4 x 200 = 800 = 9000 total (I think I did that right), and each spell could be swapped for a spell of an equal or greater level three times a day. If you reduce the number of times a day, you can subtract 100 from the mutiplier for each reduction in the number of times a day (minimum 1) for the highest level spell (so it would be x 300 in this case for 2 times a day, or x 200 for 1 time a day), and 50 from the multiplier for the other spells (so x 150 in the case of fireball and scorching ray for 2 times a day, or x 100 for 1 time a day). And the runestaff spells must be ones on your spell list by the way, and I believe there are some other restrictions.

So, a runestaff containing the spells you mentioned (tweaked a bit to match 1 x day) would work as follows:

Create Greater Undead 1/day (Clr 8, Wiz/Sorc 8) 12,800
Control Undead 1/day (Wiz/Sorc 7) 4,900
Create Undead 1/day (Clr 6. Wiz/Sorc 6) 3,600
Animate Dead 1/day (Clr 3, Wz/Sorc 4) 900 or 1600 depending on who contributed spell
Death Knell 1/day (Clr 2) 400

Total: 22,600 or 23,300 gp, depending on whether you use a cleric or wizard to add the Animate Dead componant (I think i caclulated that correctly). However, the spell has to be on your spell list, and while almost all of these spells are on both spell lists, not all of them are (problem with Control Undead and Death Knell). Not that big a deal, particularly if you are a cleric with Control Undead on your Domain list. You could share the runestaff between a cleric and a Wiz/Sorc, though I believe it has some sort of attunement requirement.

Of course, you cast at your own caster level, and not 15th. And more importantly you need to use equivelent or better spell slots to cast these spells. So if you don't have an 8th level spell slot, you will not be using the Create Greater Undead spell until you do. But, at least this is a more objective price, and an affordable one, and one that grows in power as your character does.
 
Last edited:

Remove ads

Top