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Help me price magic weapon
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<blockquote data-quote="Balgus" data-source="post: 1395987" data-attributes="member: 8113"><p>Hi all,</p><p></p><p>I am trying to craft a rapier for my char- but am having a littl etrouble pricing it.</p><p></p><p>A +1 rapier normally, when it is wielded by an elf, it becomes a +3 charged rapier of Impact. (maybe add spell store and wounding)</p><p></p><p>here is where each comes from and what enhancement each is:</p><p>+1 rapier 2320 gp</p><p>charged (Psi HB, pg 126, +1, deals extra 1d4 damage)</p><p>Impact ( Psi HB, pg 127, +1, +2 damage)</p><p>spell store (DMG, pg 225, +2, store spell of lvl 3 or less)</p><p>wounding (DMG, pg 226, +2, -1 con damage)</p><p></p><p>The problem I having trouble with is the special circumstance it would get the bonus +2 enhancement. How much would that cost?</p><p></p><p>The only things I can see that even comes close to this type of weapon is Holy Avenger (DMG pg 226, 120,660 gp) </p><p>which turns a +2 (8,000gp )cold iron (300gp) Longsword (330 gp) = 8630 gp</p><p></p><p>Into a +5 Holy (+2=+7 = 98,ooo gp) cold iron LS (630) which gives all adjacent allies SR 5+pal lvl (SR armor of 13,15,17,19 is +2 to +5 respectively- Let's use+3)and greater dispel 1x/rd equal to pal lvl. (ex: rod of negation 36ooo gp 3x/day= +3 at least)</p><p></p><p>Holy Avenger in hands of Pal works as +13 weapon (I know there is no such thing, but let's just work out the money cost).</p><p></p><p>Comes to 13 squared x 2,ooo gp +sword cost (630 gp) = 338,630 gp and the street value is 120,630gp. </p><p></p><p><em>My guess is to add the original weapon cost to new weapon cost and divide by two. That price comes somewhat close </em></p><p></p><p>Thanks a bunch</p></blockquote><p></p>
[QUOTE="Balgus, post: 1395987, member: 8113"] Hi all, I am trying to craft a rapier for my char- but am having a littl etrouble pricing it. A +1 rapier normally, when it is wielded by an elf, it becomes a +3 charged rapier of Impact. (maybe add spell store and wounding) here is where each comes from and what enhancement each is: +1 rapier 2320 gp charged (Psi HB, pg 126, +1, deals extra 1d4 damage) Impact ( Psi HB, pg 127, +1, +2 damage) spell store (DMG, pg 225, +2, store spell of lvl 3 or less) wounding (DMG, pg 226, +2, -1 con damage) The problem I having trouble with is the special circumstance it would get the bonus +2 enhancement. How much would that cost? The only things I can see that even comes close to this type of weapon is Holy Avenger (DMG pg 226, 120,660 gp) which turns a +2 (8,000gp )cold iron (300gp) Longsword (330 gp) = 8630 gp Into a +5 Holy (+2=+7 = 98,ooo gp) cold iron LS (630) which gives all adjacent allies SR 5+pal lvl (SR armor of 13,15,17,19 is +2 to +5 respectively- Let's use+3)and greater dispel 1x/rd equal to pal lvl. (ex: rod of negation 36ooo gp 3x/day= +3 at least) Holy Avenger in hands of Pal works as +13 weapon (I know there is no such thing, but let's just work out the money cost). Comes to 13 squared x 2,ooo gp +sword cost (630 gp) = 338,630 gp and the street value is 120,630gp. [i]My guess is to add the original weapon cost to new weapon cost and divide by two. That price comes somewhat close [/i] Thanks a bunch [/QUOTE]
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