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Help me price some magic items
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<blockquote data-quote="green slime" data-source="post: 1065942" data-attributes="member: 1325"><p>No. Most definitely not. This a way to avoid the raised price of a Boots of Striding and Springing.</p><p></p><p>Look at it this way. Boots of striding and springing use both <em>expeditious retreat</em> and <em>jump</em>.</p><p></p><p>Thus the cost per 3.5 for those boots of striding and springing should (per the <strong>guidelines</strong>) be 1*1*2,000 gp + 1*1*2,000 gp *1.5 (for additional effect added to a slotted item item) = 5,000 gp.</p><p></p><p>And yet the designers have stated that 5,000 gp is too cheap, and placed a price tag of 6,000 gp on these beauties. The fact is, the ability to manuever around the battlefield is highly desirable. Lets face it, the <em>jump</em> ability doesn't mean that much, it is the movement that is the desirable.</p><p></p><p>Therefore, I suggest to you that the correct price for the slippers suggested by your player cost 2* 1,800 gp *1 (CL) *1 (SL) *2 charges / 5 = 1,440 gp... Still seems very cheap to me, but I'd probably let it rest there (or round them off 1500 gp and you have a deal!). This would mean that the slippers would cost 3,750 gp with 5 charges per day, which is radically less than the aforementioned boots, for pretty much the same effect. (Movement outside of combat is trivial). In fact in this light I might even push the price upward towards 2,000 gp. Thus the 5 charges/day slippers would cost 5,000 gp. They really are nearly as good.</p><p></p><p>I detest the manipulations of some players to get around limitations in wonderous items but inventing some new item, that basically does the same thing, at less than half the price.</p><p></p><p></p><p></p><p>While this appears reasonable on the surface, some more thought needs to go into this one. Ostensibly, one buys resistance items to shore up weak points in ones defense. </p><p></p><p>Would you allow a character to purchase a cloak of reflex resistance +1 (+1 to reflex saves only) for 333 gp? Or a cloak of reflex resistance +5 (+5 to reflex saves only) for 8,333 gp? This seems cheap.</p><p></p><p>Personally I think I'd go with half the difference, because I'm a miser like that:</p><p>A cloak of reflex resistance +1 would cost 500 gp </p><p>A startling cloak of resistance +1, +2 vs Reflex would cost 2,500 gp (thus requiring 1,500 gp for the upgrade), then 750 gp per part upgrade.</p><p></p><p>I know this sounds sort of backwards, but the idea is it is more desirable to shore up the holes, than get a blanket defense, when you are on a budget. If it is more desirable, than the pricing of the item should reflect that fact.</p></blockquote><p></p>
[QUOTE="green slime, post: 1065942, member: 1325"] No. Most definitely not. This a way to avoid the raised price of a Boots of Striding and Springing. Look at it this way. Boots of striding and springing use both [i]expeditious retreat[/i] and [i]jump[/i]. Thus the cost per 3.5 for those boots of striding and springing should (per the [b]guidelines[/b]) be 1*1*2,000 gp + 1*1*2,000 gp *1.5 (for additional effect added to a slotted item item) = 5,000 gp. And yet the designers have stated that 5,000 gp is too cheap, and placed a price tag of 6,000 gp on these beauties. The fact is, the ability to manuever around the battlefield is highly desirable. Lets face it, the [i]jump[/i] ability doesn't mean that much, it is the movement that is the desirable. Therefore, I suggest to you that the correct price for the slippers suggested by your player cost 2* 1,800 gp *1 (CL) *1 (SL) *2 charges / 5 = 1,440 gp... Still seems very cheap to me, but I'd probably let it rest there (or round them off 1500 gp and you have a deal!). This would mean that the slippers would cost 3,750 gp with 5 charges per day, which is radically less than the aforementioned boots, for pretty much the same effect. (Movement outside of combat is trivial). In fact in this light I might even push the price upward towards 2,000 gp. Thus the 5 charges/day slippers would cost 5,000 gp. They really are nearly as good. I detest the manipulations of some players to get around limitations in wonderous items but inventing some new item, that basically does the same thing, at less than half the price. While this appears reasonable on the surface, some more thought needs to go into this one. Ostensibly, one buys resistance items to shore up weak points in ones defense. Would you allow a character to purchase a cloak of reflex resistance +1 (+1 to reflex saves only) for 333 gp? Or a cloak of reflex resistance +5 (+5 to reflex saves only) for 8,333 gp? This seems cheap. Personally I think I'd go with half the difference, because I'm a miser like that: A cloak of reflex resistance +1 would cost 500 gp A startling cloak of resistance +1, +2 vs Reflex would cost 2,500 gp (thus requiring 1,500 gp for the upgrade), then 750 gp per part upgrade. I know this sounds sort of backwards, but the idea is it is more desirable to shore up the holes, than get a blanket defense, when you are on a budget. If it is more desirable, than the pricing of the item should reflect that fact. [/QUOTE]
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