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Help me price some magic items
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<blockquote data-quote="jaults" data-source="post: 1066671" data-attributes="member: 1116"><p> Hiya... I'm the player in question. I'd like to make a few comments on your calculations there, green slime. Maybe the books and the SRD are not in agreement, but the SRD does not really support some of your assertions.</p><p></p><p>From the 3.5 SRD: Soooo... let's take that apart. The 3.5 Boots of Springing and Striding (BoS&S) don't use <em>Expeditious Retreat</em> anymore. Instead, they use a new spell, <em>Longstrider</em> (Drd 1, Rgr 1, Travel 1). It lasts for 1hr/level and gives a +10ft enhancement bonus to your land speed only. They also do not use the <em>Jump</em> spell, but instead give a +5 bonus to jump checks. So, according to what you rightly pointed out are only guidelines, the cost breaks down like this:</p><p></p><p>Jump checks</p><p> Skill bonus (competence): Bonus squared x 100 gp. A +5 competence bonus to Jump checks costs 2,500gp.</p><p></p><p>Longstrider</p><p> Spell effect, Continuous: CL * SL * 2,000gp</p><p> This is for spells with a duration of 1hr/level, which, it so happens, is what we have here. Because this is the less costly of two different abilities, this cost if multiplied by 1.5, for a subtotal of 3,500g. When added to the 2,000gp for the jump checks, that gives us a grand total of 5,500gp. If you'll note, that is what the SRD lists for the value of these boots.</p><p></p><p> A few differences to note here, since I don't want to be seen as someone who "manipulates" things to "get around limitations in wonderous [sic] items but [sic] inventing some new item, that basically does the same thing, at less than half the price." BoS&S are always on. I want something useable twice a day for one minute. I don't mind taking a standard action to turn them on. BoS&S add to jump checks. Skill checks have become much more valuable in 3.5. I don't want that skill bonus.</p><p></p><p> Incidentally, if the BoS&S still used <em>Expeditious Retreat</em> and <em>Jump</em>, they would be far more expensive. Something like 4,000 for <em>Expeditious Retreat</em>, plus 6,000 for <em>Jump</em>...</p><p></p><p> As for the upgraded Cloak of Resistance, I didn't have any guidelines to follow. However, the prices you cite as examples (333gp for +1 to one save type and 8,333gp for +5 to one save type) don't really sound outrageous to me. Since your reasoning seems predicated on the concept of "shoring up holes" being more valuable than a blanket defense, I have a question... Would you price the cloak the same way if you knew my character was a Rogue10 with a 20 Dex and a Reflex save of +12? What if he isn't "shoring up a hole" but is instead boosting an already impressive stat... Does that make a difference? Just wondering...</p><p></p><p>Thanks for your time.</p><p>Jason</p></blockquote><p></p>
[QUOTE="jaults, post: 1066671, member: 1116"] Hiya... I'm the player in question. I'd like to make a few comments on your calculations there, green slime. Maybe the books and the SRD are not in agreement, but the SRD does not really support some of your assertions. From the 3.5 SRD: Soooo... let's take that apart. The 3.5 Boots of Springing and Striding (BoS&S) don't use [i]Expeditious Retreat[/i] anymore. Instead, they use a new spell, [i]Longstrider[/i] (Drd 1, Rgr 1, Travel 1). It lasts for 1hr/level and gives a +10ft enhancement bonus to your land speed only. They also do not use the [i]Jump[/i] spell, but instead give a +5 bonus to jump checks. So, according to what you rightly pointed out are only guidelines, the cost breaks down like this: Jump checks Skill bonus (competence): Bonus squared x 100 gp. A +5 competence bonus to Jump checks costs 2,500gp. Longstrider Spell effect, Continuous: CL * SL * 2,000gp This is for spells with a duration of 1hr/level, which, it so happens, is what we have here. Because this is the less costly of two different abilities, this cost if multiplied by 1.5, for a subtotal of 3,500g. When added to the 2,000gp for the jump checks, that gives us a grand total of 5,500gp. If you'll note, that is what the SRD lists for the value of these boots. A few differences to note here, since I don't want to be seen as someone who "manipulates" things to "get around limitations in wonderous [sic] items but [sic] inventing some new item, that basically does the same thing, at less than half the price." BoS&S are always on. I want something useable twice a day for one minute. I don't mind taking a standard action to turn them on. BoS&S add to jump checks. Skill checks have become much more valuable in 3.5. I don't want that skill bonus. Incidentally, if the BoS&S still used [i]Expeditious Retreat[/i] and [i]Jump[/i], they would be far more expensive. Something like 4,000 for [i]Expeditious Retreat[/i], plus 6,000 for [i]Jump[/i]... As for the upgraded Cloak of Resistance, I didn't have any guidelines to follow. However, the prices you cite as examples (333gp for +1 to one save type and 8,333gp for +5 to one save type) don't really sound outrageous to me. Since your reasoning seems predicated on the concept of "shoring up holes" being more valuable than a blanket defense, I have a question... Would you price the cloak the same way if you knew my character was a Rogue10 with a 20 Dex and a Reflex save of +12? What if he isn't "shoring up a hole" but is instead boosting an already impressive stat... Does that make a difference? Just wondering... Thanks for your time. Jason [/QUOTE]
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