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<blockquote data-quote="Torm" data-source="post: 1512409" data-attributes="member: 12706"><p><strong>U.S. enters WWII</strong></p><p></p><p>I would need to know more about how the party is constituted - if they're a bunch of rogues and the like, you may not be able to get them involved unless it directly threatens THEM or they stand to benefit financially. But it may be possible to take the decision out of their hands. </p><p></p><p>Just as the U.S. entered WWII once Britain was attacked, this capital city of yours may decide to become more proactive if a particular ally or location that's important to them. And when the city decides this, this will give you some options - if the party is loyal to the city in some way, they could be sent on a mission to "the front" (with or without some promise of greasing their palms, depending on what you think you can get away with). If they don't seem like they'd be so inclined, then perhaps the city could arrest them (justly or not, depending on what they've been up to) and agree to commute their sentence if they'll do the mission. Maybe some combination of the two, if the party is of mixed morals.</p><p></p><p>I ran a similar campaign world not too long ago, only mine involved an Axis of Gold Elves and Vampires, set in a cross between Eurasia (and Africa) and Faerun. I found it helpful whenever I would get blocked for ideas to refer back to actual WWI and II history for ideas.</p></blockquote><p></p>
[QUOTE="Torm, post: 1512409, member: 12706"] [b]U.S. enters WWII[/b] I would need to know more about how the party is constituted - if they're a bunch of rogues and the like, you may not be able to get them involved unless it directly threatens THEM or they stand to benefit financially. But it may be possible to take the decision out of their hands. Just as the U.S. entered WWII once Britain was attacked, this capital city of yours may decide to become more proactive if a particular ally or location that's important to them. And when the city decides this, this will give you some options - if the party is loyal to the city in some way, they could be sent on a mission to "the front" (with or without some promise of greasing their palms, depending on what you think you can get away with). If they don't seem like they'd be so inclined, then perhaps the city could arrest them (justly or not, depending on what they've been up to) and agree to commute their sentence if they'll do the mission. Maybe some combination of the two, if the party is of mixed morals. I ran a similar campaign world not too long ago, only mine involved an Axis of Gold Elves and Vampires, set in a cross between Eurasia (and Africa) and Faerun. I found it helpful whenever I would get blocked for ideas to refer back to actual WWI and II history for ideas. [/QUOTE]
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