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<blockquote data-quote="Ashrum the Black" data-source="post: 1513713" data-attributes="member: 1585"><p>Hmm, okay, the orc army is on the march and moving to capture more cities. </p><p></p><p>They've spent the last year fortifying their captured cities and enslaving the population to feed their war machine. They've set their sites on another city, this one is a politcal and enconomic rival of the characters city. </p><p></p><p>The city is going to be a hard nut even for the orcs to crack, so they make ovetures to the characters city. Promising to leave them in peace, cut them in for part of the money, and generally make this a sweet offer. The orcish ambassadors will be the targets of, and instigators of, a number of espionage missions. </p><p></p><p>But the truely frustrating thing for the characters is that they can see the population and the government being swayed by the orc's aguments. Make the ambassador an articulate and well spoke orc. Somebody the humans won't dismiss out of hand. But also make him complete scum. He's the kind of opponent that will threaten you, your family, and your friends while making small talk over afternoon tea. </p><p></p><p>They'll need to think quickly, and come up with some non-violent answers to beat this guy. If they attack the ambassador directly, and get away, he may frame them as agents of the cities rivals attempting to stop the negotiations. </p><p></p><p>They'll need to come up with some convincing couter arguments and proof of a possible double cross by the orcs to keep the council from joining the orcs to sack this city. </p><p></p><p>Is that enough of a RBDM? It would make me think twice before letting the orcs march for a year and not doing anything. I may be able to do better if I give it some more thought, and you give me a little more background on the campaign world.</p><p></p><p>-Ashrum</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 1513713, member: 1585"] Hmm, okay, the orc army is on the march and moving to capture more cities. They've spent the last year fortifying their captured cities and enslaving the population to feed their war machine. They've set their sites on another city, this one is a politcal and enconomic rival of the characters city. The city is going to be a hard nut even for the orcs to crack, so they make ovetures to the characters city. Promising to leave them in peace, cut them in for part of the money, and generally make this a sweet offer. The orcish ambassadors will be the targets of, and instigators of, a number of espionage missions. But the truely frustrating thing for the characters is that they can see the population and the government being swayed by the orc's aguments. Make the ambassador an articulate and well spoke orc. Somebody the humans won't dismiss out of hand. But also make him complete scum. He's the kind of opponent that will threaten you, your family, and your friends while making small talk over afternoon tea. They'll need to think quickly, and come up with some non-violent answers to beat this guy. If they attack the ambassador directly, and get away, he may frame them as agents of the cities rivals attempting to stop the negotiations. They'll need to come up with some convincing couter arguments and proof of a possible double cross by the orcs to keep the council from joining the orcs to sack this city. Is that enough of a RBDM? It would make me think twice before letting the orcs march for a year and not doing anything. I may be able to do better if I give it some more thought, and you give me a little more background on the campaign world. -Ashrum [/QUOTE]
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