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Help me publish/sell my d20 product
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<blockquote data-quote="JohnNephew" data-source="post: 180524" data-attributes="member: 2171"><p>Mouseferatu has it right.</p><p></p><p>Speaking for Atlas, we are no longer accepting unsolicited product proposals from out of house. Why? First of all, we already have more projects in the works than we have time to bring out in print. And second, well, it takes only a brief look at the shelves to see how many similar ideas are floating around in the D20 space -- to say nothing of all the product concepts that have been done for other games and, if they haven't already, will be done for D20. It's extremely rare that there is value in an "idea" for a D20 product -- it's almost always in the execution. If I were taking unsolicited proposals, I wouldn't need someone to tell me, "Hey, you should do a book of plug-and-play castles and forts!" -- I would need an actual manuscript like <em>Seven Strongholds</em>. And I <em>really</em> don't need someone to say, "You stole my idea for doing a book of plug-and-play castles!" (particularly if we conceived the product and assigned it to a freelancer months earlier).</p><p></p><p>We do sometimes solicit proposals from freelancers. In such a case, we have certain parameters (we might invite someone to give us a proposal for a 96-page adventure, for example), and we're soliciting people who have worked with us in the past and proven their professionalism.</p><p></p><p>For those who do not have previous experience working with us, we typically have an "open call" project at any given time. Right now, for instance, it's <em>En Route 2: By Land or By Sea</em>.</p></blockquote><p></p>
[QUOTE="JohnNephew, post: 180524, member: 2171"] Mouseferatu has it right. Speaking for Atlas, we are no longer accepting unsolicited product proposals from out of house. Why? First of all, we already have more projects in the works than we have time to bring out in print. And second, well, it takes only a brief look at the shelves to see how many similar ideas are floating around in the D20 space -- to say nothing of all the product concepts that have been done for other games and, if they haven't already, will be done for D20. It's extremely rare that there is value in an "idea" for a D20 product -- it's almost always in the execution. If I were taking unsolicited proposals, I wouldn't need someone to tell me, "Hey, you should do a book of plug-and-play castles and forts!" -- I would need an actual manuscript like [i]Seven Strongholds[/i]. And I [i]really[/i] don't need someone to say, "You stole my idea for doing a book of plug-and-play castles!" (particularly if we conceived the product and assigned it to a freelancer months earlier). We do sometimes solicit proposals from freelancers. In such a case, we have certain parameters (we might invite someone to give us a proposal for a 96-page adventure, for example), and we're soliciting people who have worked with us in the past and proven their professionalism. For those who do not have previous experience working with us, we typically have an "open call" project at any given time. Right now, for instance, it's [i]En Route 2: By Land or By Sea[/i]. [/QUOTE]
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