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<blockquote data-quote="Orcus" data-source="post: 183022" data-attributes="member: 1254"><p>Thomas-</p><p></p><p>I dont mean this to shoot you down, instead I fully encourage you to pursue this. But some perspective is in order.</p><p></p><p>I cant tell you how many "boy I have a really cool idea" emails I get a week.</p><p></p><p>Guess what, everyone has a cool idea. Thats why we play these games. Everyone who does this is a pretty creative person by nature.</p><p></p><p>There is no way an established publisher would sign an NDA to see someone's idea. That just doesnt happen. As for "sharing it" with someone to "see if it is worth doing" my answer would be "do it, and we'll see."</p><p></p><p>Everyone is all talk. Publishers want action. We want manuscripts. Do you know how many people pitched me cool ideas and I said "great, send me a rough draft" and 12 months later I never heard from them again?</p><p></p><p>Thats why for the most part established publishers want manuscripts from unpublished authors. We only take pitches from established authors becasue they have proven they will follow through.</p><p></p><p>No one (well I cant say no one, I guess it is possible) will buy just an idea.</p><p></p><p>So, after all that, here is my suggestion:</p><p></p><p>Get to work on it. We all started by working hours and hours on projects with no guaranteed hope of payment so that we would have something to show around. You arent any different. Get to work on it. </p><p></p><p>That way, when you do show it to a publisher you have a protectable interest becasue you have something tangible and fleshed out. You cant really claim "hey, I emailed Clark and said Necro should do a book of demons, they ripped me off!" Submitting a more fleshed out version, however, gives you more protection. </p><p></p><p>Plus, it shows the publisher that you are capable of following up on your good idea. And frankly, the one thing I have learned in my short time here is that it is all about follow through. Like I said above, everyone has a good idea. You really set yourself apart by having a good idea AND the work ethic to make it a reality.</p><p></p><p>So get those keys clicking and whip out something great. Submit it to people (though most requre that your submission be exclusive for a short period). Hopefully it will be the product that changes the market. </p><p></p><p>Best of luck!</p><p></p><p>Clark Peterson </p><p>Necromancer Games</p></blockquote><p></p>
[QUOTE="Orcus, post: 183022, member: 1254"] Thomas- I dont mean this to shoot you down, instead I fully encourage you to pursue this. But some perspective is in order. I cant tell you how many "boy I have a really cool idea" emails I get a week. Guess what, everyone has a cool idea. Thats why we play these games. Everyone who does this is a pretty creative person by nature. There is no way an established publisher would sign an NDA to see someone's idea. That just doesnt happen. As for "sharing it" with someone to "see if it is worth doing" my answer would be "do it, and we'll see." Everyone is all talk. Publishers want action. We want manuscripts. Do you know how many people pitched me cool ideas and I said "great, send me a rough draft" and 12 months later I never heard from them again? Thats why for the most part established publishers want manuscripts from unpublished authors. We only take pitches from established authors becasue they have proven they will follow through. No one (well I cant say no one, I guess it is possible) will buy just an idea. So, after all that, here is my suggestion: Get to work on it. We all started by working hours and hours on projects with no guaranteed hope of payment so that we would have something to show around. You arent any different. Get to work on it. That way, when you do show it to a publisher you have a protectable interest becasue you have something tangible and fleshed out. You cant really claim "hey, I emailed Clark and said Necro should do a book of demons, they ripped me off!" Submitting a more fleshed out version, however, gives you more protection. Plus, it shows the publisher that you are capable of following up on your good idea. And frankly, the one thing I have learned in my short time here is that it is all about follow through. Like I said above, everyone has a good idea. You really set yourself apart by having a good idea AND the work ethic to make it a reality. So get those keys clicking and whip out something great. Submit it to people (though most requre that your submission be exclusive for a short period). Hopefully it will be the product that changes the market. Best of luck! Clark Peterson Necromancer Games [/QUOTE]
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