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Help me put together a Forgotten Realms Diviner
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<blockquote data-quote="AJA" data-source="post: 310291" data-attributes="member: 821"><p>Deities (from the 3E <em>Forgotten Realms Campaign Setting</em>):</p><p></p><ul> <li data-xf-list-type="ul"><strong>Azuth:</strong> Patron of Mages, Lord of Spells.<br /> <strong>Portfolio:</strong> Wizards, mages, spellcasters. The deity of arcane spellcasters rather than magic itself.<br /> <strong>Description:</strong> His church embraces the use of magic for constructive purposes, sponsors magefairs, tries to curb the use of destructive or decietful magic.<br /> <strong>Dogma:</strong> Reason is the best way to approach magic. Use the Art wisely, and always be mindful of when it is best not to use magic.<br /> </li> <li data-xf-list-type="ul"><strong>Mystra:</strong> The Mother of All Magic, Lady of Mysteries.<br /> <strong>Portfolio:</strong> Magic, spells, The Weave. Essentially, Mystra <em>is</em> the Weave (the conduit that allows spellcasters to safely access the raw force that is magic).<br /> <strong>Description:</strong> Mystra's church preserves magical lore in hidden places so that magic will always continue to survive. Her faithful are encouraged to always explore magical theory and create new spells.<br /> <strong>Dogma:</strong> Love magic for itself. Use the Art deftly and efficiently, not carelessly and recklessly. Seek always to learn and create new magic.<br /> </li> <li data-xf-list-type="ul"><strong>Oghma:</strong> The Lord of Knowledge, The Binder<br /> <strong>Portfolio:</strong> Knowledge, invention, inspiration, bards<br /> <strong>Description:</strong> His church is responsible for the accumulation and distribution of books, scrolls, knowledge, and lore.<br /> <strong>Dogma:</strong> Knowledge, particularly the raw knowledge of ideas, is supreme. Knowledge is power and must be used with care, but hiding it away from others is never a good thing.</li> </ul><p></p><p>Deities (from the 2E <em>Powers and Pantheons</em>):</p><p></p><ul> <li data-xf-list-type="ul"><strong>Savras:</strong> The All-Seeing, The Diviner<br /> <strong>Portfolio:</strong> Divinations, divination magic, diviners, truth<br /> <strong>Dogma:</strong> Search for the truth in all things great and small and conceal nothing. Speak only the truth, for lies and misdirection, even for benign motives, are the root of all sorrow.</li> </ul><p></p><p><strong>Candlekeep:</strong> A fortified keep containing one of the greatest centers of learning in the Realms. The monks of Candlekeep preserve the predictions of Alaundo the Seer among its huge library of writings. The grounds house a temple to Oghma, and shrines to Denier, Gond, Milil, and Savras.</p><p></p><p>Hope that all helps,</p></blockquote><p></p>
[QUOTE="AJA, post: 310291, member: 821"] Deities (from the 3E [I]Forgotten Realms Campaign Setting[/I]): [list] [*][B]Azuth:[/B] Patron of Mages, Lord of Spells. [B]Portfolio:[/B] Wizards, mages, spellcasters. The deity of arcane spellcasters rather than magic itself. [B]Description:[/B] His church embraces the use of magic for constructive purposes, sponsors magefairs, tries to curb the use of destructive or decietful magic. [B]Dogma:[/B] Reason is the best way to approach magic. Use the Art wisely, and always be mindful of when it is best not to use magic. [*][B]Mystra:[/B] The Mother of All Magic, Lady of Mysteries. [B]Portfolio:[/B] Magic, spells, The Weave. Essentially, Mystra [I]is[/I] the Weave (the conduit that allows spellcasters to safely access the raw force that is magic). [B]Description:[/B] Mystra's church preserves magical lore in hidden places so that magic will always continue to survive. Her faithful are encouraged to always explore magical theory and create new spells. [B]Dogma:[/B] Love magic for itself. Use the Art deftly and efficiently, not carelessly and recklessly. Seek always to learn and create new magic. [*][B]Oghma:[/B] The Lord of Knowledge, The Binder [B]Portfolio:[/B] Knowledge, invention, inspiration, bards [B]Description:[/B] His church is responsible for the accumulation and distribution of books, scrolls, knowledge, and lore. [B]Dogma:[/B] Knowledge, particularly the raw knowledge of ideas, is supreme. Knowledge is power and must be used with care, but hiding it away from others is never a good thing. [/list] Deities (from the 2E [I]Powers and Pantheons[/I]): [list] [*][B]Savras:[/B] The All-Seeing, The Diviner [B]Portfolio:[/B] Divinations, divination magic, diviners, truth [B]Dogma:[/B] Search for the truth in all things great and small and conceal nothing. Speak only the truth, for lies and misdirection, even for benign motives, are the root of all sorrow. [/list] [B]Candlekeep:[/B] A fortified keep containing one of the greatest centers of learning in the Realms. The monks of Candlekeep preserve the predictions of Alaundo the Seer among its huge library of writings. The grounds house a temple to Oghma, and shrines to Denier, Gond, Milil, and Savras. Hope that all helps, [/QUOTE]
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