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Help me rate the CR of the UNDEAD CHAMPION TEMPLATE
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<blockquote data-quote="Zack2216" data-source="post: 1347865" data-attributes="member: 2369"><p>When I first saw the name, I thought it would be able to command undead. Maybe you could give it the ability to rebuke/command/bolster undead equal to the monsters HD +3 (it's turn resistance, that is, if there are feets that can increase it). Of course, this may increase it's cr quite a bit. </p><p></p><p>Without my suggestion, it looks like cr +3 or so, considering that the wounding aura (which might I add, is a really cool idea), doesn't allow a save for half. Maybe you could base it off of the creatures HD, like give it 1d4 wounding aura up till 6 or so, then 2d4 wounding aura till around 14, and then 3d4 up till around twenty HD, progressing it further however would maintain the abilities usefulness. </p><p></p><p>The vampiric attack is interesting, maybe improve it to half the creatures strength bonus to damage, minimum +6, so a subject with 22 str that is double wielding (+9 to damage) would gain 4 hp per successful hit, double on a critical. Of course, this can be abused with stuff like power lunge and similar charge/riding feats. But once again, this adjustment could make it a really powerful cr +3, especially for melee fighters anyway.</p></blockquote><p></p>
[QUOTE="Zack2216, post: 1347865, member: 2369"] When I first saw the name, I thought it would be able to command undead. Maybe you could give it the ability to rebuke/command/bolster undead equal to the monsters HD +3 (it's turn resistance, that is, if there are feets that can increase it). Of course, this may increase it's cr quite a bit. Without my suggestion, it looks like cr +3 or so, considering that the wounding aura (which might I add, is a really cool idea), doesn't allow a save for half. Maybe you could base it off of the creatures HD, like give it 1d4 wounding aura up till 6 or so, then 2d4 wounding aura till around 14, and then 3d4 up till around twenty HD, progressing it further however would maintain the abilities usefulness. The vampiric attack is interesting, maybe improve it to half the creatures strength bonus to damage, minimum +6, so a subject with 22 str that is double wielding (+9 to damage) would gain 4 hp per successful hit, double on a critical. Of course, this can be abused with stuff like power lunge and similar charge/riding feats. But once again, this adjustment could make it a really powerful cr +3, especially for melee fighters anyway. [/QUOTE]
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