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Help me re-craft module H3!
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<blockquote data-quote="dmchucky" data-source="post: 3989667" data-attributes="member: 16177"><p>Hello there,</p><p></p><p>I am the DM that Eridanis referred to. I don't know if I can add much to the discussion better than what has already been said. If you had needed stat conversions for the first two modules; I have them both done in Word and could have emailed them to you.</p><p></p><p>As far as H3 goes, the previously mentioned ideas are excellent. In my group, what I did was to approach the players and ask them how they wanted me to handle it. Fortunately, I am a writer on the side and they asked me to encapsulate the series of battles in story format, which I would then email to the PC's out of game. We would then run The Assassin's Run as a converted dungeon (which would have mostly been about the epic-level rogue disarming a lot of different traps and only 2-3 actual battles. Ask Eridanis to tell you why the rogue was 23rd level and everyone else was 19th!) Unfortunately, I was told that we were relocating before we could get to H3, so I wrapped up the story at the end of H2 with the party stopping the priests from summoning Orcus through the gate and everyone lived happily after ever. So I never actually got around to novelizing H3 (but that was the plan).</p><p></p><p>For the record, the H-series (Bloodstone) is my favorite set of modules ever written; with H4 being the best of the bunch (for devious DM's at least). Mmmmm, love that battle with 100 Glabrezu and 1 Balor at the entrance to Orcus' layer of the Abyss. And who can forget the room called "Slices, Dices, Makes Julienne Fries!"</p></blockquote><p></p>
[QUOTE="dmchucky, post: 3989667, member: 16177"] Hello there, I am the DM that Eridanis referred to. I don't know if I can add much to the discussion better than what has already been said. If you had needed stat conversions for the first two modules; I have them both done in Word and could have emailed them to you. As far as H3 goes, the previously mentioned ideas are excellent. In my group, what I did was to approach the players and ask them how they wanted me to handle it. Fortunately, I am a writer on the side and they asked me to encapsulate the series of battles in story format, which I would then email to the PC's out of game. We would then run The Assassin's Run as a converted dungeon (which would have mostly been about the epic-level rogue disarming a lot of different traps and only 2-3 actual battles. Ask Eridanis to tell you why the rogue was 23rd level and everyone else was 19th!) Unfortunately, I was told that we were relocating before we could get to H3, so I wrapped up the story at the end of H2 with the party stopping the priests from summoning Orcus through the gate and everyone lived happily after ever. So I never actually got around to novelizing H3 (but that was the plan). For the record, the H-series (Bloodstone) is my favorite set of modules ever written; with H4 being the best of the bunch (for devious DM's at least). Mmmmm, love that battle with 100 Glabrezu and 1 Balor at the entrance to Orcus' layer of the Abyss. And who can forget the room called "Slices, Dices, Makes Julienne Fries!" [/QUOTE]
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