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Help me realize why this is broken. (Spell Points)
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<blockquote data-quote="Sigurd" data-source="post: 3453281" data-attributes="member: 19412"><p>There are certain spells, Fireball, for example which for some people are the cream of a particular level. (Fireball may not be your fave - thats not the point). The Level system forces effort on various levels. Fireball at level 3 is well above the value of 3 magic missiles.</p><p></p><p>Without some care, blasters will have a very free hand converting all their magic power into the best ammunition they can arrange. A straight point system will allow a caster to pull magic from less popular levels and focus all his\her magic in the cherry picked spells of choice.</p><p></p><p>So instead of being able to cast 3 fireballs a day at 7th level. A sorcerer would be able to cast 8 or so. (assuming a high int) Thats more firepower than you'd expect from a 7th level char. The tendency will be to bring big damage spells into battle fast and sort everything out when the enemy is dead - utility spells will suffer. Further, by streamlining the choice of spells metamagic feats become more powerful and specialized.</p><p></p><p></p><p>Sigurd</p><p></p><p></p><p>Fireball may not be the best example but it is the clearest one.</p></blockquote><p></p>
[QUOTE="Sigurd, post: 3453281, member: 19412"] There are certain spells, Fireball, for example which for some people are the cream of a particular level. (Fireball may not be your fave - thats not the point). The Level system forces effort on various levels. Fireball at level 3 is well above the value of 3 magic missiles. Without some care, blasters will have a very free hand converting all their magic power into the best ammunition they can arrange. A straight point system will allow a caster to pull magic from less popular levels and focus all his\her magic in the cherry picked spells of choice. So instead of being able to cast 3 fireballs a day at 7th level. A sorcerer would be able to cast 8 or so. (assuming a high int) Thats more firepower than you'd expect from a 7th level char. The tendency will be to bring big damage spells into battle fast and sort everything out when the enemy is dead - utility spells will suffer. Further, by streamlining the choice of spells metamagic feats become more powerful and specialized. Sigurd Fireball may not be the best example but it is the clearest one. [/QUOTE]
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Help me realize why this is broken. (Spell Points)
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