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Help me realize why this is broken. (Spell Points)
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<blockquote data-quote="Jack Simth" data-source="post: 3453610" data-attributes="member: 29252"><p>Well, there's a couple of reasons why the UA spell points system isn't so grand.</p><p></p><p>1) Spell Dumping. Now easier than ever! </p><p>2) Why play a Sorcerer? Under the UA Spell Points system, the Sorcerer has (at almost all levels) exactly enough spell points to cast the Sorcerer's highest level spell known exactly one more time (at minimum caster level) than the Wizard can. And the Wizard can change out spells "known" on a daily basis. And gets access to spells sooner. And gets bonus feats. And the Wizard's Spells Per Day chart (where the UA Spell Points system gets the spells known for the day) is (for most levels) more plentiful than the Sorcerer's Spells Known chart. Other than Weapon Proficiency (very "meh"), the skill list (ditto), the difference in the primary casting stat (only matters for a handful of effects, the majority of which are in favor of the Wizard), and one spell per day (of higest level), under the UA spell points system, Wizard casting is strictly better than Sorcerer casting.</p><p>3) Favors buff, battlefield control and Save or X spells even more over direct damage spells. Other than SR penetration and range, there's no practical difference between a caster level 11 Flesh to Stone and a caster level 20 Flesh to Stone (at least, as far as the players are concerned); unless facing a critter with SR, you'll pretty much always use the caster level 11 version to save on points, as it's equally effective as the caster level 20 version. Meanwhile, there's a very big difference between a caster level 11 Chain Lightning and a caster level 20 chain lightning; if you're using Chain Lightning in a serious manner, you will have to spend greater recources for it to keep up. There's little point in Haste over caster level 5 - most situations where you'll want Haste don't last more than 5 rounds anyway, it's unlikely you'll have a reason to Haste more than 5 critters at a time, and the range basically doens't matter. </p><p></p><p>There's probably more I'm missing.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3453610, member: 29252"] Well, there's a couple of reasons why the UA spell points system isn't so grand. 1) Spell Dumping. Now easier than ever! 2) Why play a Sorcerer? Under the UA Spell Points system, the Sorcerer has (at almost all levels) exactly enough spell points to cast the Sorcerer's highest level spell known exactly one more time (at minimum caster level) than the Wizard can. And the Wizard can change out spells "known" on a daily basis. And gets access to spells sooner. And gets bonus feats. And the Wizard's Spells Per Day chart (where the UA Spell Points system gets the spells known for the day) is (for most levels) more plentiful than the Sorcerer's Spells Known chart. Other than Weapon Proficiency (very "meh"), the skill list (ditto), the difference in the primary casting stat (only matters for a handful of effects, the majority of which are in favor of the Wizard), and one spell per day (of higest level), under the UA spell points system, Wizard casting is strictly better than Sorcerer casting. 3) Favors buff, battlefield control and Save or X spells even more over direct damage spells. Other than SR penetration and range, there's no practical difference between a caster level 11 Flesh to Stone and a caster level 20 Flesh to Stone (at least, as far as the players are concerned); unless facing a critter with SR, you'll pretty much always use the caster level 11 version to save on points, as it's equally effective as the caster level 20 version. Meanwhile, there's a very big difference between a caster level 11 Chain Lightning and a caster level 20 chain lightning; if you're using Chain Lightning in a serious manner, you will have to spend greater recources for it to keep up. There's little point in Haste over caster level 5 - most situations where you'll want Haste don't last more than 5 rounds anyway, it's unlikely you'll have a reason to Haste more than 5 critters at a time, and the range basically doens't matter. There's probably more I'm missing. [/QUOTE]
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Help me realize why this is broken. (Spell Points)
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