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Help me reboot my campaign - with a perverted wish
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<blockquote data-quote="Eltab" data-source="post: 7553766" data-attributes="member: 6803337"><p>"I Wish our group was back outside." <strong>Your Wish is granted...</strong></p><p>You each wake up alone, outdoors, someplace you do not recognize.</p><p></p><p>The group has been scattered to the four winds, each individual in a different land. One or two of the old group (the departing couple) might have been placed somewhere swiftly deadly, such as atop an arctic glacier or a 'castaway in tropical paradise' island that barely has enough room for a coconut tree. The rest of the group is in "Siberia", "China", "the New World", "southernmost Africa" and other places where dealing with the intelligent beings and exotic cultures will be an overwhelming challenge - too many urgent problems to solve before organizing the long journey back from whence I came. Maybe somebody lands in an orc / hobgoblin / kobold empire, just for variety and extra danger and because it is a fantasy world.</p><p></p><p>The new PCs, meanwhile, hear about the tales and legends of what the old PCs accomplished. Everybody knows they went down into that mine … and never came out.</p><p></p><p>Bonus difficulty: the magic of the Wish did not affect Artifacts. The Rod is still down there. So are the Plurality of Beholders. Hmmm, do they know what it is and/or what it is capable of doing?</p></blockquote><p></p>
[QUOTE="Eltab, post: 7553766, member: 6803337"] "I Wish our group was back outside." [B]Your Wish is granted...[/B] You each wake up alone, outdoors, someplace you do not recognize. The group has been scattered to the four winds, each individual in a different land. One or two of the old group (the departing couple) might have been placed somewhere swiftly deadly, such as atop an arctic glacier or a 'castaway in tropical paradise' island that barely has enough room for a coconut tree. The rest of the group is in "Siberia", "China", "the New World", "southernmost Africa" and other places where dealing with the intelligent beings and exotic cultures will be an overwhelming challenge - too many urgent problems to solve before organizing the long journey back from whence I came. Maybe somebody lands in an orc / hobgoblin / kobold empire, just for variety and extra danger and because it is a fantasy world. The new PCs, meanwhile, hear about the tales and legends of what the old PCs accomplished. Everybody knows they went down into that mine … and never came out. Bonus difficulty: the magic of the Wish did not affect Artifacts. The Rod is still down there. So are the Plurality of Beholders. Hmmm, do they know what it is and/or what it is capable of doing? [/QUOTE]
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