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General Tabletop Discussion
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Help me reduce the No. of rounds/encounter
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<blockquote data-quote="Morgan_Scott82" data-source="post: 4553644" data-attributes="member: 79594"><p>I haven't found combats too long or boring. The possible exceptions are some solo encounters (Especially solo brutes, but that goes to my concerns about the brute role, not combat in general).</p><p> </p><p>Are your PCs focusing fire on one enemy until that enemy drops and then moving on to the next? This wouldn't influence the overall number of rounds in the combat, but if all enemies save one are dead and that one still has full HP, it can make the battle seem as though the winner is decided but the battle has to go on for several more rounds.</p><p> </p><p>If this is the case I would ask what the other mosnters are doing while the PCs all gang up on one of them? Make sure every monster is a threat and you'll make sure the PCs have to respond to all of them thereby spreading the damage around which mitigates the feeling of "well the fight is over, but we still have several rounds of cleanup".</p><p> </p><p>I would second Guyanthalas's recommendation of playing with the level of the monsters if you want shorter or longer combats, in 4e leveling a monster up or down is so simple I've even done it on the fly entirely in my head in my own campaign.</p></blockquote><p></p>
[QUOTE="Morgan_Scott82, post: 4553644, member: 79594"] I haven't found combats too long or boring. The possible exceptions are some solo encounters (Especially solo brutes, but that goes to my concerns about the brute role, not combat in general). Are your PCs focusing fire on one enemy until that enemy drops and then moving on to the next? This wouldn't influence the overall number of rounds in the combat, but if all enemies save one are dead and that one still has full HP, it can make the battle seem as though the winner is decided but the battle has to go on for several more rounds. If this is the case I would ask what the other mosnters are doing while the PCs all gang up on one of them? Make sure every monster is a threat and you'll make sure the PCs have to respond to all of them thereby spreading the damage around which mitigates the feeling of "well the fight is over, but we still have several rounds of cleanup". I would second Guyanthalas's recommendation of playing with the level of the monsters if you want shorter or longer combats, in 4e leveling a monster up or down is so simple I've even done it on the fly entirely in my head in my own campaign. [/QUOTE]
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Help me reduce the No. of rounds/encounter
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