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General Tabletop Discussion
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Help me reduce the No. of rounds/encounter
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<blockquote data-quote="ranger9" data-source="post: 4554396" data-attributes="member: 66613"><p>Maybe give all monsters a "Damage Threshhold" equal to 1/4 hit points (or something along those lines).</p><p></p><p>Any monster hit for damage above that threshhold, on a single hit, when not bloodied becomes bloodied, dropping to 1/2 hit points (unless the hit actually takes him below that, in which case deduct hit points as usual).</p><p></p><p>Any monster hit for damage above that threshhold, again on a single hit, when bloodied dies.</p><p></p><p>So if a kobold has 24 hit points, any hit of six points of damage or more bloodies him, and, once bloodied, any hit of six points of damage or more kills him.</p><p></p><p>Critical hits of course would usually exceed these threshholds.</p><p></p><p>A similar system, of course, can be used for "wounds" on PCs-- say, -2 on all checks, attacks, and defenses, minus one healing surge, hit points at 3/4 maximum, until really, honestly healed by either the healing skill, healing magic, or a long enough rest (say four days of healing, each day that a healing skill succeeds he gets credit for two days, so two days minimum -- no one-night wonder healing).</p><p></p><p> In other words, wounds can't be "cured" by the morale-boosting rubber hit points of warlords and so forth, but only real medical or magical healing.</p></blockquote><p></p>
[QUOTE="ranger9, post: 4554396, member: 66613"] Maybe give all monsters a "Damage Threshhold" equal to 1/4 hit points (or something along those lines). Any monster hit for damage above that threshhold, on a single hit, when not bloodied becomes bloodied, dropping to 1/2 hit points (unless the hit actually takes him below that, in which case deduct hit points as usual). Any monster hit for damage above that threshhold, again on a single hit, when bloodied dies. So if a kobold has 24 hit points, any hit of six points of damage or more bloodies him, and, once bloodied, any hit of six points of damage or more kills him. Critical hits of course would usually exceed these threshholds. A similar system, of course, can be used for "wounds" on PCs-- say, -2 on all checks, attacks, and defenses, minus one healing surge, hit points at 3/4 maximum, until really, honestly healed by either the healing skill, healing magic, or a long enough rest (say four days of healing, each day that a healing skill succeeds he gets credit for two days, so two days minimum -- no one-night wonder healing). In other words, wounds can't be "cured" by the morale-boosting rubber hit points of warlords and so forth, but only real medical or magical healing. [/QUOTE]
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Help me reduce the No. of rounds/encounter
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