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Help me reduce the No. of rounds/encounter
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<blockquote data-quote="77IM" data-source="post: 4555354" data-attributes="member: 12377"><p>That's generally been my experience too. Certain high-level elites can do it also.</p><p></p><p></p><p>Oddly, I've had the opposite experience. It seems to me that it's the high defenses, not the hit points, that drag out combat. Combined with good tactics, a solo or high-level elite can keep the party from hitting with their dailies and encounters and avoid nasty status conditions (like daze-lock). Add some unlucky rolls from the players, and next thing you know, people are down to at-will powers and the bad guy is barely bloodied. Brutes, on the other hand, are easy to hit so you know they will be worn down eventually, and it makes them susceptible to all the mez powers and getting flanked by rogues and so forth.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4555354, member: 12377"] That's generally been my experience too. Certain high-level elites can do it also. Oddly, I've had the opposite experience. It seems to me that it's the high defenses, not the hit points, that drag out combat. Combined with good tactics, a solo or high-level elite can keep the party from hitting with their dailies and encounters and avoid nasty status conditions (like daze-lock). Add some unlucky rolls from the players, and next thing you know, people are down to at-will powers and the bad guy is barely bloodied. Brutes, on the other hand, are easy to hit so you know they will be worn down eventually, and it makes them susceptible to all the mez powers and getting flanked by rogues and so forth. -- 77IM [/QUOTE]
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Help me reduce the No. of rounds/encounter
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